| 218 | } |
| 219 | |
| 220 | long Textures::getTexposByHandle(TexposHandle handle) { |
| 221 | if (!handle || !enabler) |
| 222 | return -1; |
| 223 | |
| 224 | if (g_handle_to_reserved_texpos.contains(handle)) |
| 225 | return g_handle_to_reserved_texpos[handle]; |
| 226 | if (g_handle_to_texpos.contains(handle)) |
| 227 | return g_handle_to_texpos[handle]; |
| 228 | if (std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle) != g_delayed_regs.end()) |
| 229 | return 0; |
| 230 | if (g_handle_to_surface.contains(handle)) { |
| 231 | g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game |
| 232 | if (loading_state) { // reinit dor dynamic range during loading -> delayed |
| 233 | g_delayed_regs.push_back(handle); |
| 234 | return 0; |
| 235 | } |
| 236 | auto texpos = add_texture(g_handle_to_surface[handle]); |
| 237 | g_handle_to_texpos.emplace(handle, texpos); |
| 238 | return texpos; |
| 239 | } |
| 240 | |
| 241 | return -1; |
| 242 | } |
| 243 | |
| 244 | TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h, |
| 245 | bool reserved) { |
nothing calls this directly
no test coverage detected