| 123 | } |
| 124 | |
| 125 | command_result cursecheck(color_ostream& out, vector <string>& parameters) |
| 126 | { |
| 127 | df::unit* selected_unit = Gui::getSelectedUnit(out, true); |
| 128 | |
| 129 | bool giveDetails = false; |
| 130 | bool giveUnitID = false; |
| 131 | bool giveNick = false; |
| 132 | bool ignoreDead = true; |
| 133 | bool verbose = false; |
| 134 | size_t cursecount = 0; |
| 135 | |
| 136 | for (auto parameter : parameters) |
| 137 | { |
| 138 | if (parameter == "help" || parameter == "?") |
| 139 | return CR_WRONG_USAGE; |
| 140 | if (parameter == "detail") |
| 141 | giveDetails = true; |
| 142 | if (parameter == "ids") |
| 143 | giveUnitID = true; |
| 144 | if (parameter == "nick") |
| 145 | giveNick = true; |
| 146 | if (parameter == "all") |
| 147 | ignoreDead = false; |
| 148 | if (parameter == "verbose") |
| 149 | { |
| 150 | // verbose makes no sense without enabling details |
| 151 | giveDetails = true; |
| 152 | verbose = true; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | // check whole map if no unit is selected |
| 157 | vector<df::unit*> to_check; |
| 158 | if (selected_unit) |
| 159 | to_check.push_back(selected_unit); |
| 160 | for (df::unit* unit : to_check.size() ? to_check : world->units.all) |
| 161 | { |
| 162 | // filter out all "living" units that are currently removed from play |
| 163 | // don't spam all completely dead creatures if not explicitly wanted |
| 164 | if ((!Units::isActive(unit) && !Units::isKilled(unit)) || (Units::isKilled(unit) && ignoreDead)) |
| 165 | { |
| 166 | continue; |
| 167 | } |
| 168 | |
| 169 | curses cursetype = determineCurse(unit); |
| 170 | |
| 171 | if (cursetype != curses::None) |
| 172 | { |
| 173 | cursecount++; |
| 174 | |
| 175 | if (giveNick) |
| 176 | { |
| 177 | Units::setNickname(unit, curse_names[cursetype]); //"CURSED"); |
| 178 | } |
| 179 | |
| 180 | if (giveDetails) |
| 181 | { |
| 182 | out << DF2CONSOLE(Units::getReadableName(unit)); |
nothing calls this directly
no test coverage detected