| 341 | } |
| 342 | |
| 343 | static void add_main_interface_focus_strings(const string &baseFocus, vector<string> &focusStrings) { |
| 344 | std::string newFocusString; |
| 345 | |
| 346 | if (game->main_interface.main_designation_selected != -1) { |
| 347 | newFocusString = baseFocus; |
| 348 | newFocusString += "/Designate/" + enum_item_key(game->main_interface.main_designation_selected); |
| 349 | focusStrings.push_back(newFocusString); |
| 350 | } |
| 351 | if (get_visible_child(&game->main_interface.announcements.stack)) { |
| 352 | focusStrings.push_back(baseFocus + "/Announcements"); |
| 353 | } |
| 354 | if (game->main_interface.info.open) { |
| 355 | newFocusString = baseFocus; |
| 356 | newFocusString += "/Info"; |
| 357 | newFocusString += '/' + enum_item_key(game->main_interface.info.current_mode); |
| 358 | |
| 359 | switch(game->main_interface.info.current_mode) { |
| 360 | case df::enums::info_interface_mode_type::CREATURES: |
| 361 | { |
| 362 | auto tab = get_visible_child_container(Gui::getWidget(&game->main_interface.info.creatures, "Tabs")); |
| 363 | if (!tab) { |
| 364 | WARN(gui).print("Info tab widget not found\n"); |
| 365 | } else if (tab->name == "Citizens") { |
| 366 | if (tab->children.size() > 1) |
| 367 | newFocusString += "/ActivityDetails"; |
| 368 | else |
| 369 | newFocusString += "/CITIZEN"; |
| 370 | } else if (tab->name == "Pets/Livestock") { |
| 371 | if (Gui::getWidget(tab, "Overall training")) |
| 372 | newFocusString += "/OverallTraining"; |
| 373 | else if (Gui::getWidget(tab, "Trainer")) |
| 374 | newFocusString += "/AddingTrainer"; |
| 375 | else if (Gui::getWidget(tab, "Hunting assignment")) |
| 376 | newFocusString += "/AssignWorkAnimal"; |
| 377 | else |
| 378 | newFocusString += "/PET"; |
| 379 | } else if (tab->name == "Other") { |
| 380 | newFocusString += "/OTHER"; |
| 381 | } else if (tab->name == "Dead/Missing") { |
| 382 | newFocusString += "/DECEASED"; |
| 383 | } |
| 384 | break; |
| 385 | } |
| 386 | case df::enums::info_interface_mode_type::BUILDINGS: |
| 387 | newFocusString += '/' + enum_item_key(game->main_interface.info.buildings.mode); |
| 388 | break; |
| 389 | case df::enums::info_interface_mode_type::LABOR: |
| 390 | { |
| 391 | auto tab = get_visible_child(Gui::getWidget(&game->main_interface.info.labor, "Tabs")); |
| 392 | if (!tab) { |
| 393 | WARN(gui).print("Labor tab widget not found\n"); |
| 394 | } else if (tab->name == "Work Details") { |
| 395 | newFocusString += "/WORK_DETAILS"; |
| 396 | auto rp = Gui::getWidget(virtual_cast<df::labor_work_details_interfacest>(tab), "Right panel"); |
| 397 | if (get_num_children(rp) == 2) |
| 398 | newFocusString += "/Details"; |
| 399 | else |
| 400 | newFocusString += "/Default"; |
no test coverage detected