integrate new events into this function, and no longer worry about syncing the enum list with the `eventManager` array
| 163 | |
| 164 | // integrate new events into this function, and no longer worry about syncing the enum list with the `eventManager` array |
| 165 | eventManager_t getManager(EventType::EventType t) { |
| 166 | switch (t) { |
| 167 | case EventType::TICK: |
| 168 | return manageTickEvent; |
| 169 | case EventType::JOB_INITIATED: |
| 170 | return manageJobInitiatedEvent; |
| 171 | case EventType::JOB_STARTED: |
| 172 | return manageJobStartedEvent; |
| 173 | case EventType::JOB_COMPLETED: |
| 174 | return manageJobCompletedEvent; |
| 175 | case EventType::UNIT_NEW_ACTIVE: |
| 176 | return manageNewUnitActiveEvent; |
| 177 | case EventType::UNIT_DEATH: |
| 178 | return manageUnitDeathEvent; |
| 179 | case EventType::ITEM_CREATED: |
| 180 | return manageItemCreationEvent; |
| 181 | case EventType::BUILDING: |
| 182 | return manageBuildingEvent; |
| 183 | case EventType::CONSTRUCTION: |
| 184 | return manageConstructionEvent; |
| 185 | case EventType::SYNDROME: |
| 186 | return manageSyndromeEvent; |
| 187 | case EventType::INVASION: |
| 188 | return manageInvasionEvent; |
| 189 | case EventType::INVENTORY_CHANGE: |
| 190 | return manageEquipmentEvent; |
| 191 | case EventType::REPORT: |
| 192 | return manageReportEvent; |
| 193 | case EventType::UNIT_ATTACK: |
| 194 | return manageUnitAttackEvent; |
| 195 | case EventType::UNLOAD: |
| 196 | return manageUnloadEvent; |
| 197 | case EventType::INTERACTION: |
| 198 | return manageInteractionEvent; |
| 199 | case EventType::EVENT_MAX: |
| 200 | return nullptr; |
| 201 | //default: |
| 202 | //we don't do this... because then the compiler wouldn't error for missing cases in the enum |
| 203 | } |
| 204 | return nullptr; |
| 205 | } |
| 206 | |
| 207 | std::array<eventManager_t,EventType::EVENT_MAX> compileManagerArray() { |
| 208 | std::array<eventManager_t, EventType::EVENT_MAX> managers{}; |
no outgoing calls
no test coverage detected