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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 5 callersMethodSetAllocationParameters
Set allocation parameters. */
Sources/Engine/Templates/NameTable.cpp:81
↓ 5 callersFunctionSetBufferForEditing
Sources/Engine/Terrain/TerrainEditing.cpp:359
↓ 5 callersMethodSetInkColor
Sources/Engine/Models/Model.cpp:233
↓ 5 callersMethodSetManualMipLevel
-------------------------------------------------------------------------------------------- * Routine sets current mip level */
Sources/Engine/Models/Model.cpp:2044
↓ 5 callersMethodSetMax
Sources/Engine/Ska/ModelInstance.h:58
↓ 5 callersMethodSetMin
Sources/Engine/Ska/ModelInstance.h:57
↓ 5 callersMethodSetMixedColor
Sources/WorldEditor/coloredbutton.h:54
↓ 5 callersMethodSetNewActiveTexture
sets new active texture for primitive's default material
Sources/WorldEditor/WorldEditor.cpp:2127
↓ 5 callersMethodSetStatusBarMessage
Sources/WorldEditor/MainFrm.cpp:1629
↓ 5 callersMethodSetText
Sources/SeriousSam/GUI/Components/MGButton.cpp:44
↓ 5 callersFunctionSetupIndexArray_D3D
prepare index arrays for drawing
Sources/Engine/Graphics/Gfx_Direct3D.cpp:331
↓ 5 callersFunctionSetupVertexArrays_D3D
prepare vertex arrays for drawing
Sources/Engine/Graphics/Gfx_Direct3D.cpp:245
↓ 5 callersFunctionSkipTextureObject_t
Sources/Engine/Base/ReplaceFile.cpp:212
↓ 5 callersMethodStartTemplateCSG
start CSG with world template
Sources/WorldEditor/WorldEditorDoc.cpp:685
↓ 5 callersFunctionSyncScrollWithActive
syncronize message list scrolling to show active message
Sources/GameMP/Computer.cpp:196
↓ 5 callersFunctionTiledTexture
Sources/GameMP/LCDDrawing.cpp:62
↓ 5 callersFunctionTiledTextureSE
Sources/GameMP/Game.cpp:2759
↓ 5 callersMethodTranslate_OwnSystem
* Translate in own coordinate system. */
Sources/Engine/Math/Placement.cpp:209
↓ 5 callersFunctionUNZIPClose
close a zip file entry
Sources/Engine/Base/Unzip.cpp:780
↓ 5 callersMethodUnbind
unbind texture from accelerator's memory
Sources/Engine/Graphics/Texture.cpp:1434
↓ 5 callersMethodUpdateOutputBuffers
take a look at the wait acknowledge buffer and resend any packets that heve reached the timeout if there is a packet that can't be sent sucessfully (R
Sources/Engine/Network/ClientInterface.cpp:636
↓ 5 callersFunctionUpdateSentMessageStats
//////////////////////////////////////////////////////////////// CMessageDispatcher -- network message management
Sources/Engine/Network/MessageDispatcher.cpp:217
↓ 5 callersMethodValidate
Sources/SeriousSam/VarList.cpp:249
↓ 5 callersMethodWrite_t
write opertaion
Sources/Depend/Dependency.cpp:550
↓ 5 callersFunction_v_writestring
helpers */
Sources/libvorbis/lib/info.c:38
↓ 5 callersFunction_vorbis_window_get
Sources/libvorbis/lib/window.c:2099
↓ 5 callersFunctionhuft_build
(b, n, s, d, e, t, m, hp, hn, v)
Sources/Engine/zlib/inftrees.c:93
↓ 5 callersFunctioninflateEnd
(z)
Sources/Engine/zlib/inflate.c:67
↓ 5 callersFunctionnormalize
Sources/LWSkaExporter/vecmat.c:26
↓ 5 callersFunctionogg_sync_check
Sources/libogg/src/framing.c:623
↓ 5 callersFunctionoggpackB_get_buffer
Sources/libogg/src/bitwise.c:523
↓ 5 callersFunctionoggpack_adv
Sources/libogg/src/bitwise.c:342
↓ 5 callersFunctionov_pcm_total
returns: total PCM length (samples) of content if i==-1 PCM length (samples) of that logical bitstream for i==0 to n OV_EINVAL
Sources/libvorbis/lib/vorbisfile.c:1192
↓ 5 callersFunctionpost_Y
Sources/libvorbis/lib/floor1.c:568
↓ 5 callersFunctionputShortMSB
========================================================================= * Put a short in the pending buffer. The 16-bit value is put in MSB order.
Sources/Engine/zlib/deflate.c:402
↓ 5 callersFunctionrun_test
Sources/libvorbis/lib/sharedbook.c:543
↓ 5 callersFunctionshaClean
Clean all values
Sources/Engine/Graphics/Shader.cpp:294
↓ 5 callersFunctionshaEnableAlphaTest
Enable/Disable alpha test
Sources/Engine/Graphics/Shader.cpp:692
↓ 5 callersFunctionshaGetUVMap
Get uvmap array from array of uvmaps
Sources/Engine/Graphics/Shader.cpp:591
↓ 5 callersFunctionshaGetVertexArray
Get vertex array
Sources/Engine/Graphics/Shader.cpp:573
↓ 5 callersFunctionshaSetVertexArray
Set array of vertices
Sources/Engine/Graphics/Shader.cpp:337
↓ 5 callersFunctionvorbis_bitrate_managed
Sources/libvorbis/lib/bitrate.c:64
↓ 5 callersFunctionvorbis_dsp_clear
Sources/libvorbis/lib/block.c:316
↓ 5 callersFunctionvorbis_synthesis_halfrate_p
Sources/libvorbis/lib/synthesis.c:177
↓ 5 callersFunctionwhile
copy input/output information to locals (UPDATE macro restores) */
Sources/Engine/zlib/infcodes.c:99
↓ 4 callersMethodAddAction
add a new action to the buffer
Sources/Engine/Network/ActionBuffer.cpp:52
↓ 4 callersFunctionAddAlphaChannel
adds 8-bit opaque alpha channel to 24-bit bitmap (in place supported)
Sources/Engine/Graphics/Graphics.cpp:84
↓ 4 callersMethodAddBlock
* Add a block to the stream. */
Sources/Engine/Network/NetworkMessage.cpp:690
↓ 4 callersFunctionAddFlagsToTilesInRect
Add given flags to all tiles in rect
Sources/Engine/Terrain/TerrainEditing.cpp:79
↓ 4 callersMethodAddReference
//////////////////////////////////////////////////////////////// Reference counting functions
Sources/Engine/Entities/Entity.h:696
↓ 4 callersFunctionAddRelationPairHeadHead
Sources/Engine/Base/Relations.cpp:113
↓ 4 callersFunctionAddRelationPairTailTail
Sources/Engine/Base/Relations.cpp:103
↓ 4 callersFunctionAddShaker
Sources/EntitiesMP/Common/HUD.cpp:302
↓ 4 callersMethodAddSimpleShadow
simple shadow rendering
Sources/Engine/Ska/ModelInstance.cpp:917
↓ 4 callersMethodAddTexture_t
Sources/Engine/Models/EditModel.cpp:571
↓ 4 callersMethodAddTileToRegenQueue
Add tile to reqen queue
Sources/Engine/Terrain/Terrain.cpp:788
↓ 4 callersFunctionAllocEffectBuffers
allocates and resets effect buffers
Sources/Engine/Graphics/Texture.cpp:384
↓ 4 callersMethodAllocate
Sources/Engine/Templates/AllocationArray.cpp:86
↓ 4 callersMethodBBoxFrameShow
Sources/Engine/Models/Model.cpp:213
↓ 4 callersMethodBBoxFrameVisible
Sources/Engine/Models/Model.cpp:209
↓ 4 callersFunctionBoxPlayerEdit
Sources/SeriousSam/GUI/Menus/MenuPrinting.cpp:122
↓ 4 callersFunctionCDS_ResetMode
reset windows to mode chosen by user within windows diplay properties
Sources/Engine/Graphics/Adapter.cpp:304
↓ 4 callersFunctionCPutString
Add a string of text to console
Sources/Engine/Base/Console.cpp:294
↓ 4 callersFunctionCalculate2dHitPoint
Calculate 2d relative point in terrain from absolute 3d point in world
Sources/Engine/Terrain/TerrainMisc.cpp:1021
↓ 4 callersFunctionCleanup
Sources/Engine/Network/Diff.cpp:290
↓ 4 callersMethodClear
remove all slots, and reset the nametable to initial (empty) state
Sources/Engine/Templates/NameTable.cpp:41
↓ 4 callersMethodClear
Sources/Engine/GameAgent/GameAgent.cpp:294
↓ 4 callersMethodClear
Sources/Engine/Models/MipMaker.cpp:43
↓ 4 callersMethodClearMarkedForUseFlag
Clear marked for use flag on all polygons in world
Sources/Engine/World/World.cpp:1140
↓ 4 callersMethodClient_IsConnected
* Client get status */
Sources/Engine/Network/CommunicationInterface.cpp:1033
↓ 4 callersMethodCloseCanvas
close overlaid window
Sources/Engine/Graphics/ViewPort.cpp:204
↓ 4 callersFunctionCloseMainWindow
close the main application window
Sources/SeriousSam/MainWindow.cpp:168
↓ 4 callersFunctionCompareEdgeLines
* Compare two edge lines. */
Sources/Engine/Math/ObjectSector.cpp:155
↓ 4 callersFunctionComparePlanes
* Compare two planes. */
Sources/Engine/Math/ObjectSector.cpp:107
↓ 4 callersFunctionControlsMenuOff
Sources/SeriousSam/GUI/Menus/MenuStuff.cpp:293
↓ 4 callersFunctionControlsMenuOn
Sources/SeriousSam/GUI/Menus/MenuStuff.cpp:282
↓ 4 callersMethodConvertAnimSet
convert ascii anim set into binary
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:520
↓ 4 callersMethodConvertMesh
convert ascii mesh into binary
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:416
↓ 4 callersMethodConvertSkeleton
convert ascii skeleton into binary
Sources/SeriousSkaStudio/SeriousSkaStudio.cpp:475
↓ 4 callersMethodCopySourceBrushSectorsToObject
* Copy selected sectors of a source brush to a 3D object. */
Sources/Engine/World/WorldCSG.cpp:67
↓ 4 callersFunctionCreateModelOBBox
creates oriented bounding box for a model
Sources/Engine/Rendering/RenderAdding.cpp:25
↓ 4 callersMethodCreatePolygon
Sources/Engine/World/WorldCSG.cpp:1203
↓ 4 callersFunctionCredits_Off
turn credits off
Sources/SeriousSam/Credits.cpp:123
↓ 4 callersMethodDestroyEntities
* Destroy a selection of entities. */
Sources/Engine/World/World.cpp:275
↓ 4 callersMethodDestroyWorkCanvas
Destroy a work canvas. */
Sources/Engine/Graphics/GfxLibrary.cpp:1599
↓ 4 callersFunctionDisableLoadingHook
Sources/DedicatedServer/DedicatedServer.cpp:153
↓ 4 callersMethodDiscardShadows
discard shadows but keep the layer
Sources/Engine/Brushes/BrushShadows.cpp:61
↓ 4 callersMethodDisplayHelp
Sources/WorldEditor/WorldEditor.cpp:2866
↓ 4 callersFunctionDoReflectionLayer
Sources/Shaders/Common.cpp:101
↓ 4 callersFunctionDoSpecularLayer
Sources/Shaders/Common.cpp:19
↓ 4 callersFunctionDrawAllElements
draw all elements of one pass
Sources/Engine/Graphics/DrawPort_RenderScene.cpp:185
↓ 4 callersMethodDrawPoint3D
draw one point in 3D
Sources/Engine/Graphics/DrawPort.cpp:491
↓ 4 callersFunctionDrawTriangle_Mask
render one triangle to mask plane for shadow casting purposes
Sources/Engine/Graphics/Graphics.cpp:1147
↓ 4 callersFunctionEnableWindowsKeys
Sources/Engine/Graphics/GfxLibrary.cpp:370
↓ 4 callersFunctionExecScript
Sources/DedicatedServer/DedicatedServer.cpp:174
↓ 4 callersFunctionFORDELETELIST
for each shadow layer
Sources/Engine/Light/LightSource.cpp:180
↓ 4 callersFunctionFORDELETELIST
delete all brush mips
Sources/Engine/Brushes/Brush.cpp:179
↓ 4 callersFunctionFOREACHINSTATICARRAY
Sources/Engine/Brushes/BrushPolygon.cpp:71
↓ 4 callersFunctionFilterBitmap
applies filter to bitmap
Sources/Engine/Graphics/Graphics.cpp:750
↓ 4 callersMethodFilterEntitiesBySpawnFlags
delete all entities that don't fit given spawn flags
Sources/Engine/World/World.cpp:787
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