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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 2 callersFunctionBoxPopupYesLarge
Sources/SeriousSam/GUI/Menus/MenuPrinting.cpp:148
↓ 2 callersFunctionBoxSaveLoad
Sources/SeriousSam/GUI/Menus/MenuPrinting.cpp:73
↓ 2 callersFunctionCDS_SetMode
set given display mode
Sources/Engine/Graphics/Adapter.cpp:233
↓ 2 callersFunctionCON_GetLastLine
Get one of last lines
Sources/Engine/Base/Console.cpp:311
↓ 2 callersFunctionCRCT_MakeCRCForFiles_t
dump checksums for all files from the list
Sources/Engine/Base/CRCTable.cpp:170
↓ 2 callersMethodCSGAddReverse
* Add a brush from another world to a brush in this world, other entities get copied. */
Sources/Engine/World/WorldCSG.cpp:273
↓ 2 callersMethodCSGRemove
* Substract a brush from another world to a brush in this world. */
Sources/Engine/World/WorldCSG.cpp:298
↓ 2 callersFunctionCTimer_TimerFunc_internal
* Timer interrupt callback function. */ NOTE: This function is a bit more complicated than it could be, because it has to deal with a feature in
Sources/Engine/Base/Timer.cpp:85
↓ 2 callersFunctionCalcDemoProfile
calculate some useful demo vars
Sources/GameMP/Game.cpp:483
↓ 2 callersMethodCalcDynamicLayout
Sources/WorldEditor/Browser.cpp:70
↓ 2 callersFunctionCalcPointLight
Sources/Engine/Terrain/TerrainMisc.cpp:709
↓ 2 callersMethodCalculateDirectionalShadows
* Recalculate all shadow maps that are not valid or of smaller precision. */
Sources/Engine/World/World.cpp:497
↓ 2 callersFunctionCalculateNormalFromPoint
Sources/Engine/Terrain/TerrainMisc.cpp:653
↓ 2 callersFunctionCalculateRayOrigin
calculate origin position from ray placement
Sources/Engine/World/WorldRayCasting.cpp:51
↓ 2 callersFunctionCalculateRayTarget
calculate target position from ray placement
Sources/Engine/World/WorldRayCasting.cpp:57
↓ 2 callersMethodCanJoinAllPossiblePolygons
Test if a polygon selection can be joined. */
Sources/Engine/World/WorldCSG.cpp:755
↓ 2 callersMethodCanJoinSectors
* If two or more sectors can be joined */
Sources/Engine/World/WorldCSG.cpp:506
↓ 2 callersFunctionChangeSurfaceShader_t
release old shader and obtain new shader for mesh surface (expand ShaderParams if needed)
Sources/Engine/Ska/Mesh.cpp:64
↓ 2 callersFunctionCheckDelayedDepthPoints
check all delayed depth points
Sources/Engine/Graphics/DepthCheck.cpp:251
↓ 2 callersFunctionCheckMessage
Sources/Engine/Base/Input.cpp:301
↓ 2 callersFunctionCheckPolygonForShadingInfo
Sources/Engine/Entities/Entity.cpp:1274
↓ 2 callersFunctionClampParams
Sources/Engine/Network/Server.cpp:142
↓ 2 callersFunctionClear
Sources/Engine/Entities/EntityCollision.h:71
↓ 2 callersFunctionClear
Clear the object. */
Sources/Engine/Math/Object3D.h:181
↓ 2 callersMethodClear
clear the object
Sources/Engine/Graphics/ShadowMap.cpp:302
↓ 2 callersMethodClear
Clear skeleton
Sources/Engine/Ska/Skeleton.cpp:262
↓ 2 callersMethodClear
Clear the object. */
Sources/Engine/Brushes/BrushPolygon.cpp:228
↓ 2 callersMethodClear
Sources/Engine/Base/Statistics.cpp:91
↓ 2 callersMethodClear
Sources/Engine/Base/CRCTable.cpp:35
↓ 2 callersMethodClear
Sources/Engine/Base/Shell.cpp:120
↓ 2 callersMethodClear
Clear terrain layer
Sources/Engine/Terrain/TerrainLayer.cpp:510
↓ 2 callersMethodClearMovingTemp
Calculate physics for moving. */
Sources/Engine/Entities/Entity.cpp:3708
↓ 2 callersFunctionClearPath
clear all temporary structures used for path finding
Sources/EntitiesMP/Common/PathFinding.cpp:170
↓ 2 callersMethodClient_Receive_Reliable
Sources/Engine/Network/CommunicationInterface.cpp:1050
↓ 2 callersMethodCloseDirectory
Sources/WorldEditor/BrowseWindow.cpp:1012
↓ 2 callersMethodCloseLog
Close console log file buffers (call only when force-exiting!)
Sources/Engine/Base/Console.cpp:266
↓ 2 callersFunctionColorizeMipmaps
colorize mipmaps
Sources/Engine/Graphics/Graphics.cpp:339
↓ 2 callersFunctionCompareEdges
* Compare two edges. */
Sources/Engine/Math/ObjectSector.cpp:133
↓ 2 callersFunctionCompressNormal_HQ
* Functions dealing with 16-bit normal compression */
Sources/Engine/Models/Model.cpp:81
↓ 2 callersMethodComputerKeyDown
Sources/GameMP/Computer.cpp:935
↓ 2 callersFunctionComputerOff
Sources/GameMP/Computer.cpp:864
↓ 2 callersFunctionComputerOn
Sources/GameMP/Computer.cpp:829
↓ 2 callersFunctionConvertBytesToBits
convert byte packed array to bits (can perform inplace conversion) NOTE: needs +8 bytes safety wall at the end
Sources/Engine/Light/LayerMaker.cpp:174
↓ 2 callersMethodCopy
Copy brush from another brush with possible mirror and stretch. */
Sources/Engine/Brushes/Brush.cpp:185
↓ 2 callersMethodCopy
copy from another object of same class
Sources/Engine/Base/Anim.cpp:600
↓ 2 callersFunctionCopyBit
copy one bit from a byte to another byte
Sources/Engine/Network/NetworkMessage.cpp:430
↓ 2 callersMethodCopyEntityInWorld
Copy entity in world. */
Sources/Engine/Entities/EntityCopying.cpp:534
↓ 2 callersFunctionCopyLongs
fast memory copy of ULONGs
Sources/Engine/Graphics/Color.h:282
↓ 2 callersMethodCopyOneEntity
Copy one entity from another world into this one. */
Sources/Engine/Entities/EntityCopying.cpp:500
↓ 2 callersMethodCount
Sources/Engine/Templates/DynamicArray.cpp:325
↓ 2 callersMethodCount
Sources/Engine/Templates/AllocationArray.cpp:185
↓ 2 callersMethodCreateAction
Sources/GameMP/Game.cpp:438
↓ 2 callersMethodCreateEdges
Sources/Engine/Templates/BSP.cpp:222
↓ 2 callersMethodCreateEffectTexture
creates new effect texture with one frame
Sources/Engine/Graphics/Texture.cpp:400
↓ 2 callersFunctionCreateFBMTexture
Sources/WorldEditor/DlgGenerateFBM.cpp:130
↓ 2 callersMethodCreateModelFromScriptFile
Sources/Modeler/ModelerDoc.cpp:69
↓ 2 callersFunctionCreateOpenGLMatrix
Convert matrix12 to
Sources/Engine/Terrain/TerrainRender.cpp:92
↓ 2 callersMethodCreateSectorBSPs
* Create BSP trees for all sectors. */
Sources/Engine/Math/Object3D.cpp:135
↓ 2 callersMethodCreateSectorIndices
* Create indices for all sectors. */
Sources/Engine/Math/Object3D.cpp:49
↓ 2 callersFunctionCreateSwapChain_D3D
Sources/Engine/Graphics/ViewPort.cpp:29
↓ 2 callersMethodCreateTexture
Sources/SeriousSkaStudio/MainFrm.cpp:311
↓ 2 callersMethodCreateTexture
Sources/Modeler/DlgCreateSpecularTexture.cpp:149
↓ 2 callersFunctionCreateTopMap
Create one topmap
Sources/Engine/Terrain/TerrainMisc.cpp:585
↓ 2 callersFunctionCredits_On
turn credits on
Sources/SeriousSam/Credits.cpp:86
↓ 2 callersFunctionCredits_Render
render credits to given drawport
Sources/SeriousSam/Credits.cpp:133
↓ 2 callersFunctionCropMap
Sources/Engine/Terrain/Terrain.cpp:339
↓ 2 callersFunctionDIKForName
Sources/GameMP/Controls.cpp:150
↓ 2 callersFunctionDSInitSecondary
some helper functions for DirectSound
Sources/Engine/Sound/SoundLibrary.cpp:317
↓ 2 callersFunctionDeactivateExportHandler
Sources/LWSkaExporter/AnimExport.cpp:659
↓ 2 callersMethodDecode
decode a block of bytes
Sources/Engine/Sound/SoundDecoder.cpp:552
↓ 2 callersFunctionDecompressAxis
decompres axis for quaternion if animations are optimized
Sources/Engine/Ska/RMRender.cpp:1346
↓ 2 callersMethodDefaultAnimation
Fill animation data to contain one animation named "OnlyAnim" with one frame
Sources/Engine/Base/Anim.cpp:234
↓ 2 callersMethodDeleteBSPNodeRecursively
Sources/Engine/Templates/BSP.cpp:397
↓ 2 callersMethodDeletePolygons
Sources/Engine/World/WorldCSG.cpp:1166
↓ 2 callersMethodDeletePrimitiveVertex
Sources/WorldEditor/WorldEditorDoc.cpp:3864
↓ 2 callersMethodDeleteSectors
Delete selected sectors. */
Sources/Engine/World/WorldCSG.cpp:976
↓ 2 callersMethodDemoReportAnalyzedProfile
printout extensive demo profile report
Sources/GameMP/Game.cpp:640
↓ 2 callersMethodDemoReportFragmentsProfile
dump demo profile to file
Sources/GameMP/Game.cpp:561
↓ 2 callersMethodDeprojectDirection
Deproject a direction vector to the plane. */
Sources/Engine/Math/Plane.h:222
↓ 2 callersMethodDictionaryPreload_t
Sources/Engine/Base/Stream.cpp:821
↓ 2 callersMethodDictionaryReadBegin_t
Sources/Engine/Base/Stream.cpp:742
↓ 2 callersMethodDictionaryReadEnd_t
Sources/Engine/Base/Stream.cpp:790
↓ 2 callersMethodDictionaryWriteEnd_t
write the dictionary (usually at the end of file)
Sources/Engine/Base/Stream.cpp:655
↓ 2 callersFunctionDisplaceVertex
Sources/WorldEditor/WorldEditorDoc.cpp:1194
↓ 2 callersFunctionDitherBitmap
performs dithering of a 32-bit bipmap (can be in-place)
Sources/Engine/Graphics/Graphics.cpp:434
↓ 2 callersFunctionDitherMipmaps
performs dithering of a 32-bit mipmaps (can be in-place)
Sources/Engine/Graphics/Graphics.cpp:669
↓ 2 callersFunctionDrawArrow
* Draw an arrow for debugging edge directions. */
Sources/Engine/Rendering/RendMisc.cpp:183
↓ 2 callersMethodDrawFilledSurface
* Flat fills given surface */
Sources/Engine/Models/EditModel.cpp:1991
↓ 2 callersFunctionEdgeLineType
* Calculate edge line type depending on whether its polygon is visible or not. */
Sources/Engine/Rendering/RendMisc.cpp:129
↓ 2 callersMethodElliminatePairedVertices
Sources/Engine/Templates/BSP.cpp:186
↓ 2 callersFunctionEnd
Sources/DedicatedServer/DedicatedServer.cpp:262
↓ 2 callersFunctionEntityIsInside
Sources/Engine/Entities/FieldBSPTesting.cpp:34
↓ 2 callersMethodEnumDisplayModes
get array of all supported display modes
Sources/Engine/Graphics/GfxLibrary.cpp:1904
↓ 2 callersFunctionExpandFilePath_read
Sources/Engine/Base/Stream.cpp:1469
↓ 2 callersMethodExportHeightMap_t
Export height map to targa file
Sources/Engine/Terrain/Terrain.cpp:259
↓ 2 callersMethodExportSurfaceNumbersAndNames
* Exports surface names and numbers under given file name */
Sources/Engine/Models/EditModel.cpp:2085
↓ 2 callersFunctionExportTexture
Sources/WorldEditor/BrowseWindow.cpp:1460
↓ 2 callersFunctionF
Sources/Engine/Base/Protection.cpp:301
↓ 2 callersFunctionFORDELETELIST
Sources/Engine/World/WorldCollision.cpp:857
↓ 2 callersFunctionFORDELETELIST
ASSERT(pb_ulNumOfPackets > 0);
Sources/Engine/Network/Packet.cpp:585
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