(sim3d: Sim3d)
| 58 | * Convert Sim3d to Euler angle representation. |
| 59 | */ |
| 60 | export function sim3dToEuler(sim3d: Sim3d): Sim3dEuler { |
| 61 | const euler = new THREE.Euler().setFromQuaternion(sim3d.rotation, 'XYZ'); |
| 62 | return { |
| 63 | scale: sim3d.scale, |
| 64 | rotationX: euler.x, |
| 65 | rotationY: euler.y, |
| 66 | rotationZ: euler.z, |
| 67 | translationX: sim3d.translation.x, |
| 68 | translationY: sim3d.translation.y, |
| 69 | translationZ: sim3d.translation.z, |
| 70 | }; |
| 71 | } |
| 72 | |
| 73 | /** |
| 74 | * Create default Euler representation (identity transform). |
no outgoing calls
no test coverage detected