(euler: Sim3dEuler)
| 43 | * Euler angles are applied in XYZ order. |
| 44 | */ |
| 45 | export function createSim3dFromEuler(euler: Sim3dEuler): Sim3d { |
| 46 | const rotation = new THREE.Quaternion(); |
| 47 | const eulerObj = new THREE.Euler(euler.rotationX, euler.rotationY, euler.rotationZ, 'XYZ'); |
| 48 | rotation.setFromEuler(eulerObj); |
| 49 | |
| 50 | return { |
| 51 | scale: euler.scale, |
| 52 | rotation, |
| 53 | translation: new THREE.Vector3(euler.translationX, euler.translationY, euler.translationZ), |
| 54 | }; |
| 55 | } |
| 56 | |
| 57 | /** |
| 58 | * Convert Sim3d to Euler angle representation. |
no outgoing calls