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Function applyPoseToPoint

src/parsers/rig_integrity.test.ts:189–199  ·  view source on GitHub ↗
(
    qvec: [number, number, number, number],
    tvec: [number, number, number],
    p: [number, number, number],
  )

Source from the content-addressed store, hash-verified

187
188describe('rig frame transformation under Sim3D', () => {
189 function applyPoseToPoint(
190 qvec: [number, number, number, number],
191 tvec: [number, number, number],
192 p: [number, number, number],
193 ): [number, number, number] {
194 const q = new THREE.Quaternion(qvec[1], qvec[2], qvec[3], qvec[0]);
195 const v = new THREE.Vector3(p[0], p[1], p[2]);
196 v.applyQuaternion(q);
197 v.x += tvec[0]; v.y += tvec[1]; v.z += tvec[2];
198 return [v.x, v.y, v.z];
199 }
200
201 it('rotates rigFromWorld consistently with world transformation', () => {
202 const { reconstruction } = makeSyntheticRigData();

Callers 1

Calls

no outgoing calls

Tested by

no test coverage detected