* Create texture from ImageBitmap (synchronous, no async load delay). * Returns null if bitmap has invalid dimensions.
(bitmap: ImageBitmap, imageName: string)
| 122 | * Returns null if bitmap has invalid dimensions. |
| 123 | */ |
| 124 | function createTextureFromBitmap(bitmap: ImageBitmap, imageName: string): THREE.Texture | null { |
| 125 | return createFrustumTextureFromBitmap(bitmap, imageName, activeTextures); |
| 126 | } |
| 127 | |
| 128 | /** |
| 129 | * Clear all cached textures. |
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