* This is a two-pass Gaussian blur for a cubemap. Normally this is done * vertically and horizontally, but this breaks down on a cube. Here we apply * the blur latitudinally (around the poles), and then longitudinally (towards * the poles) to approximate the orthogonally-separable blur.
( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis )
source not stored for this graph (policy: none)
no test coverage detected