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hub / github.com/CodingGarden/coding-improv / _blur

Method _blur

episode_007/three.module.js:46721–46743  ·  view source on GitHub ↗

* This is a two-pass Gaussian blur for a cubemap. Normally this is done * vertically and horizontally, but this breaks down on a cube. Here we apply * the blur latitudinally (around the poles), and then longitudinally (towards * the poles) to approximate the orthogonally-separable blur.

( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis )

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Callers 2

fromSceneMethod · 0.95
_applyPMREMMethod · 0.95

Calls 1

_halfBlurMethod · 0.95

Tested by

no test coverage detected