MCPcopy Create free account
hub / github.com/CodingGarden/coding-improv / convertLinearToRGBE

Function convertLinearToRGBE

episode_007/three.module.js:46392–46401  ·  view source on GitHub ↗

* This class generates a Prefiltered, Mipmapped Radiance Environment Map * (PMREM) from a cubeMap environment texture. This allows different levels of * blur to be quickly accessed based on material roughness. It is packed into a * special CubeUV format that allows us to perform custom interpo

( color )

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 1

_sceneToCubeUVMethod · 0.85

Calls 4

maxMethod · 0.45
minMethod · 0.45
ceilMethod · 0.45
multiplyScalarMethod · 0.45

Tested by

no test coverage detected