(currentLines)
| 912 | } |
| 913 | |
| 914 | IsPlayerOnDiagonal(currentLines) { |
| 915 | this.currentPos.y += 5; |
| 916 | for (let i = 0; i < currentLines.length; i++) { |
| 917 | if (currentLines[i].isDiagonal && this.IsCollidingWithLine(currentLines[i])) { |
| 918 | this.currentPos.y -= 5; |
| 919 | return true; |
| 920 | } |
| 921 | } |
| 922 | this.currentPos.y -= 5; |
| 923 | return false; |
| 924 | } |
| 925 | |
| 926 | GetPriorityCollision(collidedLines) { |
| 927 |
no test coverage detected