(x,y, type = "reward")
| 1 | class Coin{ |
| 2 | constructor(x,y, type = "reward") { |
| 3 | this.levelNo = 0; |
| 4 | this.x = x; |
| 5 | this.y= y; |
| 6 | this.radius = 50; |
| 7 | this.type = type; |
| 8 | } |
| 9 | |
| 10 | |
| 11 | collidesWithPlayer(playerToCheck){ |
nothing calls this directly
no outgoing calls
no test coverage detected