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hub / github.com/Code-Bullet/Jump-King / preload

Function preload

sketch.js:50–75  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

48
49
50function preload() {
51 backgroundImage = loadImage('images/levelImages/1.png')
52 idleImage = loadImage('images/poses/idle.png')
53 squatImage = loadImage('images/poses/squat.png')
54 jumpImage = loadImage('images/poses/jump.png')
55 oofImage = loadImage('images/poses/oof.png')
56 run1Image = loadImage('images/poses/run1.png')
57 run2Image = loadImage('images/poses/run2.png')
58 run3Image = loadImage('images/poses/run3.png')
59 fallenImage = loadImage('images/poses/fallen.png')
60 fallImage = loadImage('images/poses/fall.png')
61
62
63 snowImage = loadImage('images/snow3.png')
64
65 for (let i = 1; i <= 43; i++) {
66 levelImages.push(loadImage('images/levelImages/' + i + '.png'))
67 }
68
69 jumpSound = loadSound('sounds/jump.mp3')
70 fallSound = loadSound('sounds/fall.mp3')
71 bumpSound = loadSound('sounds/bump.mp3')
72 landSound = loadSound('sounds/land.mp3')
73
74
75}
76
77
78function setup() {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected