we will assume sqrt(abs(x))
| 14 | |
| 15 | //we will assume sqrt(abs(x)) |
| 16 | float SqrtF(float X) |
| 17 | { |
| 18 | /* |
| 19 | struct FloatInt { |
| 20 | union { |
| 21 | INT32 i; |
| 22 | float f; |
| 23 | } fi; |
| 24 | }; |
| 25 | */ |
| 26 | if (X == 0.0f) { |
| 27 | return 0.0f; |
| 28 | } else if (X < 0.0f) { |
| 29 | X = -X; |
| 30 | } |
| 31 | // struct FloatInt Y; |
| 32 | float Yf; |
| 33 | Yf = X * 0.3f; |
| 34 | // Y.i = Y.i >> 1; // dirty hack - first iteration |
| 35 | //do six iterations |
| 36 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 37 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 38 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 39 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 40 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 41 | Yf = Yf * 0.5f + X / (Yf * 2.0f); |
| 42 | return Yf; |
| 43 | } |
| 44 | |
| 45 | float CosF(float X); |
| 46 |
no outgoing calls
no test coverage detected