
CloudNet is an alternative application that can dynamically and easy deploy Minecraft oriented software. It should greatly simplify the work and the technical processes within a Minecraft server network or with standalone servers. The program should be the basis for a Minecraft network. With a very extensive API and a very modular architecture, the program should be easily extensible in all its capabilities. It should be a solution to the most creative ideas that brighten our Minecraft world. From minigame networks, CityBuild servers to private servers with CloudNet is the work low. If it needs to be developed for CloudNet, it will provide an API (Driver) that can be used to develop Bukkit / Sponge / Nukkit plugins or to develop modules to extend the core system. The application wrapper for the JVM allows support for a wide variety of Minecraft server software and allows direct inclusion of the API to retain it throughout the lifetime of the application.
Linux / OSX
git clone https://github.com/CloudNetService/CloudNet-v3.git
cd CloudNet-v3
./gradlew
Windows
git clone https://github.com/CloudNetService/CloudNet-v3.git
cd CloudNet-v3
gradlew.bat
CloudNet should be started via the following script via Shell.
java -XX:+UseG1GC -XX:MaxGCPauseMillis=50 -XX:CompileThreshold=100 -XX:+UnlockExperimentalVMOptions -XX:+UseCompressedOops -Xmx512m -Xms256m -jar launcher.jar
The launcher should install the application files, then the dependencies. If it is finished, it will run the application itself. For each version, this preparation is done dynamically.
Try it out!
$ claude mcp add CloudNet \
-- python -m otcore.mcp_server <graph>