The cumulative relative motion of the mouse this frame. If you want to process _all_ the individual relative motions, see [`Engine::mouse_motion_events](crate::prelude::Engine::mouse_motion_events) instead.
(&self)
| 139 | /// individual relative motions, see |
| 140 | /// [`Engine::mouse_motion_events](crate::prelude::Engine::mouse_motion_events) instead. |
| 141 | pub fn motion(&self) -> Vec2 { |
| 142 | self.motion |
| 143 | } |
| 144 | /// Returns a [`MouseWheelState], which is a simplified version of cumulative mouse wheel |
| 145 | /// events. When dealing with mouse wheel movement, you _usually_ don't want this...you want |
| 146 | /// [`Engine::mouse_wheel_events`](crate::prelude::Engine::mouse_wheel_events) instead. |