(in_menu: &mut bool, player: &mut Player, invaders: &mut Invaders)
| 33 | } |
| 34 | |
| 35 | fn reset_game(in_menu: &mut bool, player: &mut Player, invaders: &mut Invaders) { |
| 36 | *in_menu = true; |
| 37 | *player = Player::new(); |
| 38 | *invaders = Invaders::new(); |
| 39 | } |
| 40 | |
| 41 | fn main() -> Result<(), Box<dyn Error>> { |
| 42 | let mut audio = Audio::new(); |