Create a new Path and add it to the Motion.paths dictionary with the path_id as key. Args: speed (float, optional): speed > 0. Defaults to 1. ease (easing.EasingFunction | None, optional): easing function for character movement. Defaults to None. layer (i
(
self,
*,
speed: float = 1,
ease: easing.EasingFunction | None = None,
layer: int | None = None,
hold_time: int = 0,
loop: bool = False,
path_id: str = "",
)
| 363 | self.current_coord = coord |
| 364 | |
| 365 | def new_path( |
| 366 | self, |
| 367 | *, |
| 368 | speed: float = 1, |
| 369 | ease: easing.EasingFunction | None = None, |
| 370 | layer: int | None = None, |
| 371 | hold_time: int = 0, |
| 372 | loop: bool = False, |
| 373 | path_id: str = "", |
| 374 | ) -> Path: |
| 375 | """Create a new Path and add it to the Motion.paths dictionary with the path_id as key. |
| 376 | |
| 377 | Args: |
| 378 | speed (float, optional): speed > 0. Defaults to 1. |
| 379 | ease (easing.EasingFunction | None, optional): easing function for character movement. Defaults to None. |
| 380 | layer (int | None, optional): layer to move the character to, if None, layer is unchanged. Defaults to None. |
| 381 | hold_time (int, optional): number of frames to hold the character at the end of the path. Defaults to 0. |
| 382 | loop (bool, optional): Whether the path should loop back to the beginning. Default is False. |
| 383 | path_id (str, optional): Unique identifier for the path. Used to query for the path. Defaults to "". |
| 384 | |
| 385 | Raises: |
| 386 | DuplicatePathIDError: If a path with the provided id already exists. |
| 387 | PathInvalidSpeedError: If `speed` is less than or equal to 0. |
| 388 | |
| 389 | Returns: |
| 390 | Path: The new path. |
| 391 | |
| 392 | """ |
| 393 | if not path_id: |
| 394 | found_unique = False |
| 395 | current_id = len(self.paths) |
| 396 | while not found_unique: |
| 397 | path_id = f"{current_id}" |
| 398 | if path_id not in self.paths: |
| 399 | found_unique = True |
| 400 | else: |
| 401 | current_id += 1 |
| 402 | if path_id in self.paths: |
| 403 | raise DuplicatePathIDError(path_id) |
| 404 | new_path = Path(path_id, speed, ease, layer, hold_time, loop) |
| 405 | self.paths[path_id] = new_path |
| 406 | return new_path |
| 407 | |
| 408 | @typing.overload |
| 409 | def query_path(self, path_id: str) -> Path: ... |