* Destroys the WebGPU device and cleans up resources. * After calling destroy(), the context must be reinitialized before use.
()
| 553 | * After calling destroy(), the context must be reinitialized before use. |
| 554 | */ |
| 555 | destroy(): void { |
| 556 | this._state = destroyGPUContext(this._state); |
| 557 | } |
| 558 | } |
no test coverage detected