| 91 | } |
| 92 | |
| 93 | private render(): void { |
| 94 | const { ctx, canvas, frameTimes } = this; |
| 95 | const width = canvas.width; |
| 96 | const height = canvas.height; |
| 97 | |
| 98 | // Clear canvas |
| 99 | ctx.fillStyle = 'rgba(0, 0, 0, 0.3)'; |
| 100 | ctx.fillRect(0, 0, width, height); |
| 101 | |
| 102 | if (frameTimes.length === 0) return; |
| 103 | |
| 104 | // Draw 60fps target line |
| 105 | const targetY = height - (EXPECTED_FRAME_TIME_MS / this.maxFrameTime) * height; |
| 106 | ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)'; |
| 107 | ctx.lineWidth = 1; |
| 108 | ctx.setLineDash([4, 4]); |
| 109 | ctx.beginPath(); |
| 110 | ctx.moveTo(0, targetY); |
| 111 | ctx.lineTo(width, targetY); |
| 112 | ctx.stroke(); |
| 113 | ctx.setLineDash([]); |
| 114 | |
| 115 | // Draw bars |
| 116 | const barWidth = width / FRAME_BUFFER_SIZE; |
| 117 | const startIndex = Math.max(0, frameTimes.length - FRAME_BUFFER_SIZE); |
| 118 | |
| 119 | for (let i = 0; i < frameTimes.length; i++) { |
| 120 | const frameTime = frameTimes[i]; |
| 121 | const x = i * barWidth; |
| 122 | const barHeight = Math.min(1, frameTime / this.maxFrameTime) * height; |
| 123 | const y = height - barHeight; |
| 124 | |
| 125 | // Color based on frame time |
| 126 | let color: string; |
| 127 | if (frameTime <= EXPECTED_FRAME_TIME_MS) { |
| 128 | color = '#10b981'; // Green - good |
| 129 | } else if (frameTime <= FRAME_TIME_SLOW_THRESHOLD) { |
| 130 | color = '#f59e0b'; // Orange - slow |
| 131 | } else { |
| 132 | color = '#ef4444'; // Red - dropped |
| 133 | } |
| 134 | |
| 135 | ctx.fillStyle = color; |
| 136 | ctx.fillRect(x, y, barWidth - 1, barHeight); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | clear(): void { |
| 141 | this.frameTimes = []; |