* Minimal fake GPUDevice for Node.js acceptance tests. * Implements only the subset of GPUDevice needed for createDataStore.
()
| 18 | * Implements only the subset of GPUDevice needed for createDataStore. |
| 19 | */ |
| 20 | function createFakeDevice(): GPUDevice { |
| 21 | const buffers = new Map<GPUBuffer, { size: number; data: ArrayBuffer }>(); |
| 22 | |
| 23 | // Expose WebGPU constants needed by createDataStore |
| 24 | const GPUBufferUsage = { |
| 25 | VERTEX: 0x20, |
| 26 | COPY_DST: 0x08, |
| 27 | }; |
| 28 | |
| 29 | const device: GPUDevice = { |
| 30 | limits: { |
| 31 | maxBufferSize: 1024 * 1024 * 1024, // 1GB |
| 32 | }, |
| 33 | createBuffer: (descriptor: GPUBufferDescriptor): GPUBuffer => { |
| 34 | const size = descriptor.size ?? 0; |
| 35 | const data = new ArrayBuffer(size); |
| 36 | const buffer = { |
| 37 | destroy: () => { |
| 38 | buffers.delete(buffer as GPUBuffer); |
| 39 | }, |
| 40 | } as GPUBuffer; |
| 41 | buffers.set(buffer as GPUBuffer, { size, data }); |
| 42 | return buffer; |
| 43 | }, |
| 44 | queue: { |
| 45 | writeBuffer: (buffer: GPUBuffer, bufferOffset: number, data: ArrayBuffer | ArrayBufferView, dataOffset?: number, size?: number): void => { |
| 46 | const entry = buffers.get(buffer); |
| 47 | if (!entry) throw new Error('Buffer not found'); |
| 48 | |
| 49 | const source = data instanceof ArrayBuffer ? new Uint8Array(data) : new Uint8Array(data.buffer, data.byteOffset, data.byteLength); |
| 50 | const target = new Uint8Array(entry.data); |
| 51 | const actualSize = size ?? source.length; |
| 52 | const actualDataOffset = dataOffset ?? 0; |
| 53 | |
| 54 | if (bufferOffset + actualSize > entry.size) { |
| 55 | throw new Error(`writeBuffer: offset ${bufferOffset} + size ${actualSize} exceeds buffer size ${entry.size}`); |
| 56 | } |
| 57 | |
| 58 | for (let i = 0; i < actualSize; i++) { |
| 59 | target[bufferOffset + i] = source[actualDataOffset + i]!; |
| 60 | } |
| 61 | }, |
| 62 | }, |
| 63 | } as GPUDevice; |
| 64 | |
| 65 | // Inject GPUBufferUsage into global scope for createDataStore to access |
| 66 | (globalThis as unknown as { GPUBufferUsage: typeof GPUBufferUsage }).GPUBufferUsage = GPUBufferUsage; |
| 67 | |
| 68 | return device; |
| 69 | } |
| 70 | |
| 71 | // Fast path: append without reallocation |
| 72 | { |