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Function complete3DCallback

packages/engine/Source/Scene/SceneTransitioner.js:1000–1040  ·  view source on GitHub ↗
(camera3D)

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998}
999
1000function complete3DCallback(camera3D) {
1001 return function (transitioner) {
1002 const scene = transitioner._scene;
1003 scene._mode = SceneMode.SCENE3D;
1004 scene.morphTime = SceneMode.getMorphTime(SceneMode.SCENE3D);
1005
1006 destroyMorphHandler(transitioner);
1007
1008 const camera = scene.camera;
1009 if (
1010 transitioner._previousMode !== SceneMode.MORPHING ||
1011 transitioner._morphCancelled
1012 ) {
1013 transitioner._morphCancelled = false;
1014
1015 Cartesian3.clone(camera3D.position, camera.position);
1016 Cartesian3.clone(camera3D.direction, camera.direction);
1017 Cartesian3.clone(camera3D.up, camera.up);
1018 Cartesian3.cross(camera.direction, camera.up, camera.right);
1019 Cartesian3.normalize(camera.right, camera.right);
1020
1021 camera.frustum = camera3D.frustum.clone();
1022 }
1023
1024 const frustum = camera.frustum;
1025 if (scene.frameState.useLogDepth) {
1026 frustum.near = 0.1;
1027 frustum.far = 10000000000.0;
1028 }
1029
1030 const wasMorphing = defined(transitioner._completeMorph);
1031 transitioner._completeMorph = undefined;
1032 scene.camera.update(scene.mode);
1033 transitioner._scene.morphComplete.raiseEvent(
1034 transitioner,
1035 transitioner._previousMode,
1036 SceneMode.SCENE3D,
1037 wasMorphing,
1038 );
1039 };
1040}
1041
1042function complete2DCallback(camera2D) {
1043 return function (transitioner) {

Callers 2

morphFrom2DTo3DFunction · 0.85

Calls 6

destroyMorphHandlerFunction · 0.85
definedFunction · 0.50
cloneMethod · 0.45
crossMethod · 0.45
normalizeMethod · 0.45
updateMethod · 0.45

Tested by

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