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Functions1,943 in github.com/CesiumGS/cesium-unreal

↓ 2 callersFunctionloadTextureFromImageAndSamplerAnyThreadPart
Source/CesiumRuntime/Private/CesiumTextureUtility.cpp:255
↓ 2 callersFunctionmoveBy
(dx,dy)
Documentation/Assets/panzoom.js:24
↓ 2 callersFunctionmoveTo
(x,y)
Documentation/Assets/panzoom.js:24
↓ 2 callersFunctionparseHeaders
Source/CesiumRuntime/Private/UnrealAssetAccessor.cpp:30
↓ 2 callersFunctionparseTransformOrigin
(options)
Documentation/Assets/panzoom.js:24
↓ 2 callersMethodpollLoadingSlots
Source/CesiumRuntime/Private/VoxelMegatextures.cpp:382
↓ 2 callersMethodregisterFeatureIdSetInstance
Source/CesiumEditor/Private/CesiumFeaturesMetadataViewer.cpp:1545
↓ 2 callersMethodregisterProperty
Source/CesiumEditor/Private/CesiumVoxelShaderBuilder.cpp:975
↓ 2 callersMethodregisterPropertyInstance
Source/CesiumEditor/Private/CesiumFeaturesMetadataViewer.cpp:1478
↓ 2 callersFunctionrejectPromiseOnUnsuccessfulConnection
Source/CesiumRuntime/Private/UnrealAssetAccessor.cpp:153
↓ 2 callersFunctionreleaseDocumentMouse
()
Documentation/Assets/panzoom.js:24
↓ 2 callersFunctionreleaseEvents
()
Documentation/Assets/panzoom.js:24
↓ 2 callersFunctionreleaseTouches
()
Documentation/Assets/panzoom.js:24
↓ 2 callersMethodreset
Source/CesiumRuntime/Private/CesiumGaussianSplatSubsystem.cpp:309
↓ 2 callersMethodsetMaximumSimultaneousTileLoads
Source/CesiumRuntime/Private/Tests/CesiumSceneGeneration.cpp:56
↓ 2 callersFunctionsetupComponentBoundsAndBody
Source/CesiumRuntime/Private/CesiumGltfComponent.cpp:3609
↓ 2 callersMethodstartQueuedLoads
Source/CesiumEditor/Private/CesiumIonSession.cpp:648
↓ 2 callersFunctionstartTouchListenerIfNeeded
()
Documentation/Assets/panzoom.js:24
↓ 2 callersMethodtrackForPlay
Source/CesiumRuntime/Private/Tests/CesiumSceneGeneration.cpp:79
↓ 2 callersFunctiontriggerPanStart
()
Documentation/Assets/panzoom.js:24
↓ 2 callersFunctionupdateTileFades
Source/CesiumRuntime/Private/Cesium3DTileset.cpp:2094
↓ 2 callersMethodupdateTransforms
Source/CesiumRuntime/Private/GeoTransforms.cpp:108
↓ 2 callersFunctionwrapLoaderFuture
Source/CesiumRuntime/Private/CesiumGeoJsonDocumentRasterOverlay.cpp:15
↓ 2 callersFunctionzoomByRatio
(clientX,clientY,ratio)
Documentation/Assets/panzoom.js:24
↓ 1 callersMethodAddCamera
Source/CesiumRuntime/Private/CesiumCameraManager.cpp:90
↓ 1 callersMethodAddItemToLevel
Source/CesiumEditor/Private/IonQuickAddPanel.cpp:359
↓ 1 callersMethodAddPropertyDeclaration
* Declares the property in the CustomShaderProperties struct for use in the * shader. */
Source/CesiumRuntime/Private/CesiumVoxelMetadataComponent.cpp:204
↓ 1 callersMethodAddShaderProperty
* Comprehensively adds the declaration for properties and data textures, as * well as the code to correctly retrieve the property values from the d
Source/CesiumRuntime/Private/CesiumVoxelMetadataComponent.cpp:444
↓ 1 callersMethodAssetDetails
Source/CesiumEditor/Private/CesiumIonPanel.cpp:194
↓ 1 callersMethodAttachRasterTile
Source/CesiumRuntime/Private/CesiumGltfComponent.cpp:4090
↓ 1 callersFunctionCalculateBounds
Source/CesiumRuntime/Private/CesiumGaussianSplatSubsystem.cpp:18
↓ 1 callersFunctionCesiumGetEncodedMetadataTypeComponentCount
Source/CesiumRuntime/Private/CesiumMetadataEncodingDetails.cpp:42
↓ 1 callersFunctionCesiumMetadataComponentTypeToEncodingType
Source/CesiumRuntime/Private/CesiumMetadataEncodingDetails.cpp:6
↓ 1 callersFunctionClearAutoGeneratedNodes
Source/CesiumRuntime/Private/CesiumVoxelMetadataComponent.cpp:550
↓ 1 callersFunctionClearAutoGeneratedNodes
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:252
↓ 1 callersMethodClearItems
Source/CesiumEditor/Private/IonQuickAddPanel.cpp:61
↓ 1 callersMethodComputeEarthCenteredEarthFixedToUnrealTransformation
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:348
↓ 1 callersMethodComputeUnrealToEarthCenteredEarthFixedTransformation
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:341
↓ 1 callersFunctionCopyMip
* @brief Copies an in-memory glTF mip to the destination. Respects arbitrary * row strides at the destination. * * @param pDest The pre-allocated d
Source/CesiumRuntime/Private/CesiumTextureResource.cpp:166
↓ 1 callersMethodCreateCartographicPolygon
Source/CesiumRuntime/Private/CesiumCartographicPolygon.cpp:171
↓ 1 callersFunctionCreateDefaultGeoreference
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:118
↓ 1 callersMethodCreateHeightReferencePropertyEditor
Source/CesiumEditor/Private/CesiumGlobeAnchorCustomization.cpp:113
↓ 1 callersFunctionCreateMaterial
Source/CesiumRuntime/Private/GenerateMaterialUtility.cpp:60
↓ 1 callersMethodCreateMaterial
Source/CesiumRuntime/Private/Cesium3DTilesetLifecycleEventReceiver.cpp:7
↓ 1 callersFunctionCreateMaterialLayer
Source/CesiumRuntime/Private/GenerateMaterialUtility.cpp:38
↓ 1 callersMethodCreateOverlay
Source/CesiumRuntime/Private/CesiumIonRasterOverlay.cpp:20
↓ 1 callersMethodCreatePositionEarthCenteredEarthFixed
Source/CesiumEditor/Private/CesiumGlobeAnchorCustomization.cpp:153
↓ 1 callersMethodCreatePositionLongitudeLatitudeHeight
Source/CesiumEditor/Private/CesiumGlobeAnchorCustomization.cpp:179
↓ 1 callersFunctionCreateRHITexture2D_Async
* @brief Create an RHI texture on this thread. This requires * GRHISupportsAsyncTextureCreation to be true. * * @param image The CPU image to creat
Source/CesiumRuntime/Private/CesiumTextureResource.cpp:261
↓ 1 callersMethodCreateRotationEastSouthUp
Source/CesiumEditor/Private/CesiumGlobeAnchorCustomization.cpp:222
↓ 1 callersFunctionCreateTexture2D
Source/CesiumRuntime/Private/CesiumTextureUtility.cpp:271
↓ 1 callersMethodCustomizeMaterial
Source/CesiumRuntime/Private/Cesium3DTilesetLifecycleEventReceiver.cpp:16
↓ 1 callersMethodDetachRasterTile
Source/CesiumRuntime/Private/CesiumGltfComponent.cpp:4163
↓ 1 callersMethodEastNorthUpToEllipsoidCenteredEllipsoidFixed
Source/CesiumRuntime/Private/CesiumEllipsoid.cpp:71
↓ 1 callersMethodEstimateTimeZoneForLongitude
Source/CesiumRuntime/Private/CesiumSunSky.cpp:570
↓ 1 callersFunctionFCesiumPropertyAttributeProperty
Source/CesiumRuntime/Public/CesiumPropertyAttributeProperty.h:62
↓ 1 callersFunctionFCesiumPropertyTable
Source/CesiumRuntime/Public/CesiumPropertyTable.h:55
↓ 1 callersFunctionFCesiumPropertyTableProperty
Source/CesiumRuntime/Public/CesiumPropertyTableProperty.h:63
↓ 1 callersFunctionFCesiumPropertyTexture
Source/CesiumRuntime/Public/CesiumPropertyTexture.h:54
↓ 1 callersFunctionFindGeoreferenceAncestor
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:55
↓ 1 callersFunctionFindGeoreferenceWithDefaultName
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:100
↓ 1 callersFunctionFindGeoreferenceWithTag
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:69
↓ 1 callersMethodFindImageBrush
Source/CesiumRuntime/Private/ScreenCreditsWidget.cpp:153
↓ 1 callersFunctionGenerateCodeForPropertyTextureProperty
* @brief Generates code for assembling metadata values from a property texture * property, depending on its type. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:825
↓ 1 callersFunctionGenerateCodeForScalarPropertyTextureProperty
* @brief Generates code for assembling metadata values from a scalar property * texture property. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:616
↓ 1 callersFunctionGenerateCodeForVec2PropertyTextureProperty
* @brief Generates code for assembling metadata values from a vec2 property * texture property. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:677
↓ 1 callersFunctionGenerateInstanceNodes
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:1965
↓ 1 callersFunctionGenerateMaterialNodes
Source/CesiumRuntime/Private/CesiumVoxelMetadataComponent.cpp:715
↓ 1 callersFunctionGenerateMaterialNodes
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:2044
↓ 1 callersFunctionGenerateNodesForFeatureIdAttribute
* @brief Generates the nodes necessary to sample feature IDs from a feature ID * attribute. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:1025
↓ 1 callersFunctionGenerateNodesForFeatureIdTexture
* @brief Generates the nodes necessary to sample feature IDs from a feature ID * texture. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:887
↓ 1 callersFunctionGenerateNodesForMetadataPropertyTransforms
* @brief Generates the nodes necessary to apply property transforms to a * metadata property. */
Source/CesiumRuntime/Private/CesiumVoxelMetadataComponent.cpp:658
↓ 1 callersFunctionGenerateNodesForNullFeatureId
* @brief Generates the nodes necessary to account for the null feature ID value * from a feature ID set. */
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:1067
↓ 1 callersFunctionGenerateStatisticsNodes
Source/CesiumRuntime/Private/CesiumFeaturesMetadataComponent.cpp:1986
↓ 1 callersMethodGetAllCameras
Source/CesiumRuntime/Private/CesiumCameraManager.cpp:118
↓ 1 callersMethodGetAlwaysIncludeTangents
Source/CesiumRuntime/Public/Cesium3DTileset.h:1159
↓ 1 callersMethodGetCreateNavCollision
Source/CesiumRuntime/Public/Cesium3DTileset.h:1153
↓ 1 callersMethodGetCreatePhysicsMeshes
Source/CesiumRuntime/Public/Cesium3DTileset.h:1139
↓ 1 callersMethodGetEditorCameras
Source/CesiumRuntime/Private/Cesium3DTileset.cpp:1705
↓ 1 callersMethodGetEnableDoubleSidedCollisions
Source/CesiumRuntime/Public/Cesium3DTileset.h:1145
↓ 1 callersMethodGetEnabled
Source/CesiumRuntime/Private/CesiumSubLevelComponent.cpp:25
↓ 1 callersMethodGetFuture
Source/CesiumRuntime/Private/UnrealAssetAccessor.cpp:357
↓ 1 callersMethodGetHeightReference
Source/CesiumRuntime/Private/CesiumGlobeAnchorComponent.cpp:107
↓ 1 callersMethodGetHeightUpdateInterval
Source/CesiumRuntime/Private/CesiumGlobeAnchorComponent.cpp:129
↓ 1 callersMethodGetIgnoreKhrMaterialsUnlit
Source/CesiumRuntime/Public/Cesium3DTileset.h:1177
↓ 1 callersMethodGetLoadProgress
Source/CesiumRuntime/Public/Cesium3DTileset.h:1048
↓ 1 callersMethodGetMaximumRadius
Source/CesiumRuntime/Private/CesiumEllipsoid.cpp:35
↓ 1 callersMethodGetOriginEarthCenteredEarthFixed
Source/CesiumRuntime/Private/CesiumGeoreference.cpp:199
↓ 1 callersMethodGetPlayerCameras
Source/CesiumRuntime/Private/Cesium3DTileset.cpp:1426
↓ 1 callersMethodGetPointCloudShading
Source/CesiumRuntime/Public/Cesium3DTileset.h:1215
↓ 1 callersFunctionGetPrimaryWorld
Running in a build, there is only one world context at a time. However, in play-in-editor, there can be both the editor world context and the play-in-
Source/CesiumRuntime/Private/CesiumGaussianSplatSubsystem.cpp:67
↓ 1 callersMethodGetRandomPoint
Source/CesiumRuntime/Private/Tests/TestRegionPolygons.cpp:173
↓ 1 callersMethodGetReceiveDecals
Source/CesiumRuntime/Public/Cesium3DTileset.h:1182
↓ 1 callersMethodGetResolvedGeoreference
Source/CesiumRuntime/Private/CesiumGlobeAnchorComponent.cpp:133
↓ 1 callersMethodGetRuntimeVirtualTextures
Source/CesiumRuntime/Public/Cesium3DTileset.h:1090
↓ 1 callersMethodGetSceneCaptures
Source/CesiumRuntime/Private/Cesium3DTileset.cpp:1573
↓ 1 callersMethodGetSizeX
Source/CesiumRuntime/Private/CesiumTextureResource.h:133
↓ 1 callersMethodGetSizeY
Source/CesiumRuntime/Private/CesiumTextureResource.h:134
↓ 1 callersMethodGetTranslucencySortPriority
Source/CesiumRuntime/Public/Cesium3DTileset.h:1104
↓ 1 callersMethodGetVirtualTextureRenderPassType
Source/CesiumRuntime/Public/Cesium3DTileset.h:1099
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