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hub / github.com/CesiumGS/cesium-native / forEachNode

Function forEachNode

CesiumGltf/src/Model.cpp:536–556  ·  view source on GitHub ↗

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534
535template <typename TCallback>
536void forEachNode(
537 const glm::dmat4x4& transform,
538 const Model& model,
539 const Node& node,
540 TCallback& callback) {
541
542 glm::dmat4x4 nodeTransform =
543 transform * getNodeTransform(node).value_or(glm::dmat4x4(1.0));
544
545 callback(model, node, nodeTransform);
546
547 for (const int32_t childNodeId : node.children) {
548 if (childNodeId >= 0 && size_t(childNodeId) < model.nodes.size()) {
549 forEachNode(
550 nodeTransform,
551 model,
552 model.nodes[size_t(childNodeId)],
553 callback);
554 }
555 }
556}
557
558template <typename TCallback>
559void forEachNodeInSceneObject(

Callers 1

forEachNodeInSceneMethod · 0.85

Calls 2

getNodeTransformFunction · 0.85
sizeMethod · 0.45

Tested by

no test coverage detected