| 58 | } |
| 59 | |
| 60 | glm::dvec3 directionFromView(const glm::dmat4& viewMatrix) { |
| 61 | return glm::dvec3(viewMatrix[0][2], viewMatrix[1][2], viewMatrix[2][2]) * |
| 62 | -1.0; |
| 63 | } |
| 64 | } // namespace |
| 65 | |
| 66 | // The near and far plane values don't matter for frustum culling. |