! Set the script context for ScriptedOrbits and ScriptRotations * Should be called just once at initialization. */
| 27 | * Should be called just once at initialization. |
| 28 | */ |
| 29 | void |
| 30 | SetScriptedObjectContext(lua_State* l) |
| 31 | { |
| 32 | scriptObjectLuaState = l; |
| 33 | } |
| 34 | |
| 35 | |
| 36 | /*! Get the global script context for ScriptedOrbits. |