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Functions4,602 in github.com/CelestiaProject/Celestia

↓ 4 callersFunctionAUtoLightYears
src/celengine/astro.h:131
↓ 4 callersFunctionCalcMipLevelCount
src/celengine/texture.cpp:335
↓ 4 callersFunctionCaptureGLBufferToJPEG
src/celestia/imagecapture.cpp:50
↓ 4 callersFunctionCaptureGLBufferToPNG
src/celestia/imagecapture.cpp:118
↓ 4 callersFunctionComputeGalileanElements
src/celengine/customorbit.cpp:349
↓ 4 callersFunctionCreateFixedRotationModel
src/celengine/parseobject.cpp:791
↓ 4 callersFunctionDeclareLights
src/celengine/shadermanager.cpp:323
↓ 4 callersFunctionGetTrajectoryManager
src/celengine/trajmanager.cpp:28
↓ 4 callersFunctionLightHalfVector
src/celengine/shadermanager.cpp:406
↓ 4 callersFunctionLoadImageFromFile
src/celengine/image.cpp:364
↓ 4 callersFunctionLoadMiplessTexture
Load a texture without any mipmaps
src/celengine/texture.cpp:293
↓ 4 callersFunctionLoadSampledOrbitXYZVBinary
src/celengine/samporbit.cpp:878
↓ 4 callersFunctionLoadTextureFromFile
src/celengine/texture.cpp:1031
↓ 4 callersFunctionProcessCometTailVertex
src/celengine/render.cpp:8200
↓ 4 callersFunctionPushClass
Push a class name onto the Lua stack
src/celestia/celx.cpp:415
↓ 4 callersFunctionSetMouseCursor
src/celutil/winutil.cpp:12
↓ 4 callersFunctionUTF8Normalize
src/celutil/utf8.cpp:500
↓ 4 callersFunctionWriteableDataPath
src/celutil/windirectory.cpp:175
↓ 4 callersMethodangularVelocityAtTime
! Return the angular velocity at the specified time (TDB). The default * implementation computes the angular velocity via differentiation. */
src/celengine/rotation.cpp:35
↓ 4 callersFunctionastrocentricPosition
Convert a position in the universal coordinate system to astrocentric coordinates, taking into account possible orbital motion of the star.
src/celengine/render.cpp:2245
↓ 4 callersFunctionauxJSun
src/celengine/customorbit.cpp:281
↓ 4 callersMethodbuildTexture
src/celtxf/texturefont.cpp:175
↓ 4 callersMethodcomputeExtinction
src/tools/atmosphere/scattersim.cpp:882
↓ 4 callersMethodconvertFromUniversal
! Convert from universal coordinates to frame coordinates. This method * uses 64.64 fixed point arithmetic in conversion, and is thus /much/ slower
src/celengine/frame.cpp:73
↓ 4 callersMethodconvertToUniversal
! Convert from local coordinates to universal coordinates. This method * uses 64.64 fixed point arithmetic in conversion, and is thus /much/ slower
src/celengine/frame.cpp:99
↓ 4 callersMethodcopy
src/celestia/kde/kcelbookmarkmanager.cpp:46
↓ 4 callersMethodcreateSolarSystem
Create a new solar system for a star and return a pointer to it; if it already has a solar system, just return a pointer to the existing one.
src/celengine/universe.cpp:149
↓ 4 callersFunctioncube
src/celmath/mathlib.h:57
↓ 4 callersFunctiondaysInMonth
src/celestia/windatepicker.cpp:220
↓ 4 callersMethoddeleteView
src/celestia/celestiacore.cpp:2790
↓ 4 callersFunctiondistance
src/celmath/distance.h:21
↓ 4 callersFunctionerrorMessagePrelude
src/celengine/solarsys.cpp:93
↓ 4 callersMethodextant
src/celengine/body.cpp:672
↓ 4 callersMethodfind
src/celutil/resmanager.h:83
↓ 4 callersMethodfinish
src/celengine/render.cpp:10931
↓ 4 callersMethodfinish
src/celestia/kde/celsplashscreen.cpp:63
↓ 4 callersFunctionframe_new
src/celestia/celx_frame.cpp:19
↓ 4 callersMethodgetActionCollection
src/celestia/kde/kdeapp.h:87
↓ 4 callersMethodgetAngularVelocity
! Get the angular velocity of the body in the universal frame. */
src/celengine/body.cpp:535
↓ 4 callersMethodgetAxisAngle
src/celmath/quaternion.h:461
↓ 4 callersMethodgetBoundingSphereRadius
src/celengine/globular.h:52
↓ 4 callersMethodgetCullingRadius
! Return the radius of sphere large enough to contain any geometry * associated with this object: the primary geometry, comet tail, * rings, atmos
src/celengine/body.cpp:285
↓ 4 callersMethodgetDestinations
src/celestia/celestiacore.cpp:537
↓ 4 callersMethodgetFragmentProcessor
src/celengine/glcontext.cpp:257
↓ 4 callersMethodgetGlHeight
src/celestia/kde/kdeapp.h:90
↓ 4 callersMethodgetGlWidth
src/celestia/kde/kdeapp.h:89
↓ 4 callersMethodgetLifespan
src/celengine/body.cpp:678
↓ 4 callersMethodgetLuminosity
src/celengine/star.cpp:1180
↓ 4 callersMethodgetMipLevelCount
src/celengine/image.cpp:186
↓ 4 callersMethodgetObjTypeName
src/celengine/nebula.cpp:63
↓ 4 callersFunctiongetObservers
Fill list with all Observers
src/celestia/celx.cpp:1262
↓ 4 callersMethodgetOrbitClassification
! Return the effective classification of this body used when rendering * orbits. Normally, this is just the classification of the object, but * in
src/celengine/body.cpp:786
↓ 4 callersMethodgetOrientation
! Return the orientation of the observer in the universal coordinate * system. */
src/celengine/observer.cpp:191
↓ 4 callersMethodgetPlanetPosition
Return the position of an object relative to the solar system barycenter or the Earth (in the case of the Moon) at a specified TDB Julian date tjd. If
src/celengine/jpleph.cpp:93
↓ 4 callersMethodgetRenderMask
src/celengine/nebula.cpp:135
↓ 4 callersMethodgetSelectionLongLat
src/celengine/observer.cpp:1293
↓ 4 callersMethodgetShininess
src/celengine/vertexlist.cpp:200
↓ 4 callersMethodgetSpecularColor
src/celengine/vertexlist.cpp:190
↓ 4 callersFunctiongetStateVector
src/tools/spice2xyzv/spice2xyzv.cpp:244
↓ 4 callersMethodgetTexCoord
src/cel3ds/3dsmodel.cpp:139
↓ 4 callersMethodgetVelocity
! Get the velocity of the star in the universal coordinate system. */
src/celengine/star.cpp:1100
↓ 4 callersFunctiongetWinHeight
Returns height of the non-fullscreen window */
src/celestia/gtk/common.cpp:126
↓ 4 callersFunctiongetWinWidth
Returns width of the non-fullscreen window */
src/celestia/gtk/common.cpp:116
↓ 4 callersFunctiongetWinX
Returns X-position of the non-fullscreen window */
src/celestia/gtk/common.cpp:136
↓ 4 callersFunctiongetWinY
Returns Y-position of the non-fullscreen window */
src/celestia/gtk/common.cpp:151
↓ 4 callersFunctionglTranslate
src/celengine/vecgl.h:75
↓ 4 callersMethodgoTo
src/celestia/url.cpp:764
↓ 4 callersMethodinitMovieCapture
src/celestia/celestiacore.cpp:4753
↓ 4 callersMethodisClickable
src/celengine/body.h:294
↓ 4 callersMethodisMarked
src/celengine/universe.cpp:226
↓ 4 callersFunctionisPow2
src/celengine/virtualtex.cpp:39
↓ 4 callersMethodjoystickButton
src/celestia/celestiacore.cpp:1110
↓ 4 callersMethodload
src/celengine/dsodb.cpp:235
↓ 4 callersMethodloadScript
src/celestia/celx.cpp:966
↓ 4 callersFunctionlongLatLabel
src/celengine/planetgrid.cpp:48
↓ 4 callersFunctionlookupScattering
src/tools/atmosphere/scattersim.cpp:1377
↓ 4 callersMethodnormalize
Transform and scale the model so that it fits into an axis aligned bounding box with corners at (1, 1, 1) and (-1, -1, -1)
src/celengine/3dsmesh.cpp:216
↓ 4 callersMethodnormalize
src/celmath/quaternion.h:433
↓ 4 callersMethodobjectAtIndex
src/celestia/qt/qtsolarsystembrowser.cpp:451
↓ 4 callersMethodplanetocentricToCartesian
src/celengine/body.cpp:626
↓ 4 callersMethodpush
src/celestia/celx.cpp:4442
↓ 4 callersMethodrandFloat
! Generate a random floating point value in [ 0, 1 ) * This function directly manipulates the bits of a floating * point number, and will
src/celengine/particlesystem.cpp:125
↓ 4 callersFunctionreadInt8
src/celtxf/texturefont.cpp:270
↓ 4 callersFunctionreadString
src/cel3ds/3dsread.cpp:88
↓ 4 callersFunctionreadToken
src/celengine/modelfile.cpp:1163
↓ 4 callersFunctionreadType
src/celengine/modelfile.cpp:1169
↓ 4 callersFunctionreadUint
Read a big-endian 32-bit unsigned integer
src/celengine/modelfile.cpp:1136
↓ 4 callersFunctionrenderRingSystem
src/celengine/render.cpp:4111
↓ 4 callersFunctionscrollConsole
src/celestia/celestiacore.cpp:1119
↓ 4 callersMethodselectPlanet
Choose a planet around a star given it's index in the planetary system. The planetary system is either the system of the selected object, or the neare
src/celengine/simulation.cpp:384
↓ 4 callersMethodsetAbsoluteMagnitude
src/celengine/star.cpp:1168
↓ 4 callersMethodsetActiveView
src/celestia/celestiacore.cpp:2784
↓ 4 callersMethodsetAspectRatio
src/celestia/oggtheoracapture.cpp:119
↓ 4 callersMethodsetAtmosphereParameters
Set the scattering and absoroption shader parameters for atmosphere simulation. They are from standard units to the normalized system used by the shad
src/celengine/shadermanager.cpp:2595
↓ 4 callersMethodsetBorderColor
src/celengine/texture.cpp:381
↓ 4 callersMethodsetClickable
! Sets whether or not the object can be selected by clicking on * it. If set to false, the object is completely ignored when the * user clicks it,
src/celengine/body.cpp:1013
↓ 4 callersMethodsetContextMenuCallback
src/celestia/celestiacore.cpp:2870
↓ 4 callersMethodsetCursorShape
src/celestia/winmain.cpp:379
↓ 4 callersMethodsetEclipseShadowParameters
Set GLSL shader constants for shadows from ellipsoid occluders; shadows from irregular objects are not handled yet.
src/celengine/shadermanager.cpp:2545
↓ 4 callersFunctionsetExtendedVertexArrays
src/celengine/rendcontext.cpp:476
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