()
| 50 | } |
| 51 | |
| 52 | @Override |
| 53 | public void enter() { |
| 54 | MapStage.getInstance().clearIsInMap(); |
| 55 | Forge.clearTransitionScreen(); |
| 56 | Forge.clearCurrentScreen(); |
| 57 | super.enter(); |
| 58 | // This causes the inifine load of POI if the two collision point is too close. |
| 59 | // IIRC This is used before and the player will start inside the POI. |
| 60 | // but we don't allow saving inside the POI anymore. |
| 61 | // WorldStage.getInstance().handlePointsOfInterestCollision(); |
| 62 | } |
| 63 | |
| 64 | public String getAdventurePlayerLocation(boolean forHeader, boolean skipRoads) { |
| 65 | if (MapStage.getInstance().isInMap()) { |
nothing calls this directly
no test coverage detected