Executes any hardcoded triggers that happen "at end of combat".
()
| 67 | * </p> |
| 68 | */ |
| 69 | @Override |
| 70 | public void executeAt() { |
| 71 | super.executeAt(); |
| 72 | |
| 73 | doPhasing(game.getPhaseHandler().getPlayerTurn()); |
| 74 | doDayTime(game.getPhaseHandler().getPreviousPlayerTurn()); |
| 75 | |
| 76 | game.getAction().checkStaticAbilities(); |
| 77 | |
| 78 | doUntap(); |
| 79 | } |
| 80 | |
| 81 | /** |
| 82 | * <p> |
nothing calls this directly
no test coverage detected