Fire only the events after they became real for gamestate and won't get replaced. The events are sent to UI, log and sound system. Network listeners are under development.
(final Event event)
| 1009 | * The events are sent to UI, log and sound system. Network listeners are under development. |
| 1010 | */ |
| 1011 | public void fireEvent(final Event event) { |
| 1012 | events.post(event); |
| 1013 | } |
| 1014 | public void subscribeToEvents(final Object subscriber) { |
| 1015 | events.register(subscriber); |
| 1016 | } |
no outgoing calls