(final String key, final Object... messageArguments)
| 77 | } |
| 78 | //FIXME: localizer should return default value from english locale or it will crash some GUI element like the NewGameMenu->NewGameScreen Popup when returned null... |
| 79 | public String getMessage(final String key, final Object... messageArguments) { |
| 80 | return getMessage(false, key, messageArguments); |
| 81 | } |
| 82 | public String getMessage(boolean forcedEnglish, final String key, final Object... messageArguments) { |
| 83 | MessageFormat formatter = null; |
| 84 |