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A Rust library for high-quality screen capture that leverages native OS APIs for optimal performance!
We found most of Rust's tooling around screen capture either very outdated, non-performant or platform-specific. This project is our attempt to change that. Contributions, PRs and Issues are most welcome!
If you want to contribute code, here's a quick primer:
cargo run.win, mac and linux modules.use scap::{
capturer::{Point, Area, Size, Capturer, Options},
frame::Frame,
};
fn main() {
// Check if the platform is supported
if !scap::is_supported() {
println!("❌ Platform not supported");
return;
}
// Check if we have permission to capture screen
// If we don't, request it.
if !scap::has_permission() {
println!("❌ Permission not granted. Requesting permission...");
if !scap::request_permission() {
println!("❌ Permission denied");
return;
}
}
// Get recording targets
let targets = scap::get_all_targets();
println!("Targets: {:?}", targets);
// All your displays and windows are targets
// You can filter this and capture the one you need.
// Create Options
let options = Options {
fps: 60,
target: None, // None captures the primary display
show_cursor: true,
show_highlight: true,
excluded_targets: None,
output_type: scap::frame::FrameType::BGRAFrame,
output_resolution: scap::capturer::Resolution::_720p,
source_rect: Some(Area {
origin: Point { x: 0.0, y: 0.0 },
size: Size {
width: 2000.0,
height: 1000.0,
},
}),
..Default::default()
};
// Create Capturer
let mut capturer = Capturer::new(options);
// Start Capture
capturer.start_capture();
let mut input = String::new();
std::io::stdin().read_line(&mut input).unwrap();
// Stop Capture
capturer.stop_capture();
}
The code in this repository is open-sourced under the MIT license, though it may be relying on dependencies that are licensed differently. Please consult their documentation for exact terms.
This project builds on top of the fabulous work done by: