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github.com/CallMeZhou/Puresoft3D
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Functions
631 in github.com/CallMeZhou/Puresoft3D
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Functions
631
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Types & classes
131
Method
operator>
src/mcemath/fixvec.hpp:217
Method
operator>
src/mcemath/fixvec.hpp:1794
Function
operator>=
src/mcemath/fixvec.hpp:1526
Method
operator>=
src/mcemath/fixvec.hpp:227
Method
operator>=
src/mcemath/fixvec.hpp:1804
Method
operator[]
src/mcemath/fixvec.hpp:195
Method
operator[]
src/mcemath/fixvec.hpp:384
Method
operator[]
src/mcemath/fixvec.hpp:911
Method
operator[]
src/mcemath/fixvec.hpp:1769
Method
operator[]
src/mcemath/fixvec.hpp:1978
Method
operator[]
src/mcemath/fixvec.hpp:2331
Method
operator~
src/mcemath/fixvec.hpp:1622
Method
pollEmpty_busy
src/puresoft3d/rinque.h:127
Method
pop_back
src/mcemath/fixvec.hpp:1001
Method
pop_back
src/mcemath/fixvec.hpp:2366
Method
postProcess
src/puresoft3d/post.cpp:3
Method
prep
src/puresoft3d/prog.cpp:80
Method
preprocess
src/puresoft3d/tex1light1.cpp:15
Method
preprocess
src/puresoft3d/colr1light1.cpp:15
Method
preprocess
src/puresoft3d/shadow.cpp:15
Method
preprocess
src/puresoft3d/tex1bump1light1.cpp:15
Method
preprocess
src/test/testproc.cpp:29
Method
preprocess
///////////////////////////////////////////////////////////////////// VP_PositionOnly
src/test2/testproc.cpp:13
Method
process
src/puresoft3d/tex1light1.cpp:22
Method
process
src/puresoft3d/colr1light1.cpp:22
Method
process
src/puresoft3d/shadow.cpp:21
Method
process
src/puresoft3d/tex1bump1light1.cpp:22
Method
process
src/test/testproc.cpp:37
Method
process
src/test2/testpost.cpp:9
Method
process
src/test2/testproc.cpp:18
Method
processStandingTriangle
for non- flat top/bottom triangle, we split it to two flat top/bottom triangles
src/puresoft3d/rasterizer.cpp:121
Method
processTriangle
for flat top/bottom triangle
src/puresoft3d/rasterizer.cpp:93
Method
processVertices
This function represents the 1st phase of graphical pipeline: vertex input -> vertex shading -> perspective division It pulls three vertices out fro
src/puresoft3d/vertthrd.cpp:14
Method
pushVertex
src/puresoft3d/rasterizer.cpp:73
Method
push_back
src/mcemath/fixvec.hpp:2361
Function
quaternion
for similar reason
src/mcemath/mcemaths.hpp:143
Method
quaternion
src/mcemath/wraprs.cpp:386
Method
rbegin
src/mcemath/fixvec.hpp:2267
Method
read
src/puresoft3d/fragthrd.cpp:26
Method
read
src/puresoft3d/fbo.cpp:175
Method
read1
src/puresoft3d/fragthrd.cpp:33
Method
read1
src/puresoft3d/fbo.cpp:186
Method
read16
src/puresoft3d/fragthrd.cpp:47
Method
read16
src/puresoft3d/fbo.cpp:231
Method
read4
src/puresoft3d/fbo.cpp:197
Method
release
src/puresoft3d/rndrddraw.cpp:164
Method
rend
src/mcemath/fixvec.hpp:2277
Method
renderingThread
src/puresoft3d/rndrgdi.cpp:118
Method
reserve
src/mcemath/fixvec.hpp:2195
Method
resize
src/mcemath/fixvec.hpp:2287
Method
setAbsPos
src/test2/input.cpp:139
Method
setAbsPosBoundary
src/test2/input.cpp:145
Method
setCanvas
src/puresoft3d/rndrddraw.cpp:105
Method
setFBO
src/puresoft3d/pipeline.cpp:260
Method
setRenderer
src/puresoft3d/pipeline.cpp:241
Method
setUserDataBytes
it's a long story, see wiki for details*/
src/puresoft3d/udm.cpp:5
Method
shrink_to_fit
src/mcemath/fixvec.hpp:846
Method
shrink_to_fit
src/mcemath/fixvec.hpp:2252
Method
shutdown
src/puresoft3d/rndrddraw.cpp:90
Method
size
src/mcemath/fixvec.hpp:2295
Method
startup
src/puresoft3d/rndrddraw.cpp:33
Method
stepForward
src/puresoft3d/tex1light1.cpp:119
Method
stepForward
src/puresoft3d/colr1light1.cpp:118
Method
stepForward
src/puresoft3d/shadow.cpp:60
Method
stepForward
src/puresoft3d/tex1bump1light1.cpp:141
Method
stepForward
src/test/testproc.cpp:171
Method
stepForward
src/test2/testproc.cpp:44
Method
swap
src/mcemath/fixvec.hpp:2178
Method
swapBuffers
src/puresoft3d/rndrddraw.cpp:129
Function
throwHResultException
src/puresoft3d/rndrddraw.cpp:10
Method
unchainSubUpdater
src/test/scenobj.cpp:64
Method
update
src/test/testobjs.cpp:30
Method
userDataBytes
src/puresoft3d/tex1light1.cpp:51
Method
userDataBytes
src/puresoft3d/skybox.cpp:54
Method
userDataBytes
src/puresoft3d/colr1light1.cpp:50
Method
userDataBytes
src/puresoft3d/shadow.cpp:39
Method
userDataBytes
src/puresoft3d/tex1bump1light1.cpp:55
Method
userDataBytes
src/test/testproc.cpp:75
Method
userDataBytes
///////////////////////////////////////////////////////////////////// IP_Null
src/test2/testproc.cpp:27
Method
validateCoord
src/puresoft3d/fbo.cpp:596
Method
vec4
src/mcemath/wraprs.cpp:85
Method
vector
src/mcemath/fixvec.hpp:505
Method
vector
src/mcemath/fixvec.hpp:2095
Method
write
src/puresoft3d/fragthrd.cpp:54
Method
write1
src/puresoft3d/fragthrd.cpp:62
Method
write1
src/puresoft3d/fbo.cpp:191
Method
write16
src/puresoft3d/fragthrd.cpp:84
Method
write16
src/puresoft3d/fbo.cpp:236
Method
~Cloud
src/test/testobjs.cpp:72
Method
~Earth
src/test/testobjs.cpp:25
Method
~FragmentProcessorDEF01
src/puresoft3d/tex1light1.cpp:141
Method
~FragmentProcessorDEF02
src/puresoft3d/colr1light1.cpp:140
Method
~FragmentProcessorDEF03
src/puresoft3d/tex1bump1light1.cpp:168
Method
~FragmentProcessorDEF04
src/puresoft3d/skybox.cpp:118
Method
~FragmentProcessorDEF05
src/puresoft3d/shadow.cpp:68
Method
~InterpolationProcessorDEF01
src/puresoft3d/tex1light1.cpp:47
Method
~InterpolationProcessorDEF02
src/puresoft3d/colr1light1.cpp:46
Method
~InterpolationProcessorDEF03
src/puresoft3d/tex1bump1light1.cpp:51
Method
~InterpolationProcessorDEF04
src/puresoft3d/skybox.cpp:50
Method
~InterpolationProcessorDEF05
src/puresoft3d/shadow.cpp:35
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