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Functions631 in github.com/CallMeZhou/Puresoft3D

Methodoperator>
src/mcemath/fixvec.hpp:217
Methodoperator>
src/mcemath/fixvec.hpp:1794
Functionoperator>=
src/mcemath/fixvec.hpp:1526
Methodoperator>=
src/mcemath/fixvec.hpp:227
Methodoperator>=
src/mcemath/fixvec.hpp:1804
Methodoperator[]
src/mcemath/fixvec.hpp:195
Methodoperator[]
src/mcemath/fixvec.hpp:384
Methodoperator[]
src/mcemath/fixvec.hpp:911
Methodoperator[]
src/mcemath/fixvec.hpp:1769
Methodoperator[]
src/mcemath/fixvec.hpp:1978
Methodoperator[]
src/mcemath/fixvec.hpp:2331
Methodoperator~
src/mcemath/fixvec.hpp:1622
MethodpollEmpty_busy
src/puresoft3d/rinque.h:127
Methodpop_back
src/mcemath/fixvec.hpp:1001
Methodpop_back
src/mcemath/fixvec.hpp:2366
MethodpostProcess
src/puresoft3d/post.cpp:3
Methodprep
src/puresoft3d/prog.cpp:80
Methodpreprocess
src/puresoft3d/tex1light1.cpp:15
Methodpreprocess
src/puresoft3d/colr1light1.cpp:15
Methodpreprocess
src/puresoft3d/shadow.cpp:15
Methodpreprocess
src/puresoft3d/tex1bump1light1.cpp:15
Methodpreprocess
src/test/testproc.cpp:29
Methodpreprocess
///////////////////////////////////////////////////////////////////// VP_PositionOnly
src/test2/testproc.cpp:13
Methodprocess
src/puresoft3d/tex1light1.cpp:22
Methodprocess
src/puresoft3d/colr1light1.cpp:22
Methodprocess
src/puresoft3d/shadow.cpp:21
Methodprocess
src/puresoft3d/tex1bump1light1.cpp:22
Methodprocess
src/test/testproc.cpp:37
Methodprocess
src/test2/testpost.cpp:9
Methodprocess
src/test2/testproc.cpp:18
MethodprocessStandingTriangle
for non- flat top/bottom triangle, we split it to two flat top/bottom triangles
src/puresoft3d/rasterizer.cpp:121
MethodprocessTriangle
for flat top/bottom triangle
src/puresoft3d/rasterizer.cpp:93
MethodprocessVertices
This function represents the 1st phase of graphical pipeline: vertex input -> vertex shading -> perspective division It pulls three vertices out fro
src/puresoft3d/vertthrd.cpp:14
MethodpushVertex
src/puresoft3d/rasterizer.cpp:73
Methodpush_back
src/mcemath/fixvec.hpp:2361
Functionquaternion
for similar reason
src/mcemath/mcemaths.hpp:143
Methodquaternion
src/mcemath/wraprs.cpp:386
Methodrbegin
src/mcemath/fixvec.hpp:2267
Methodread
src/puresoft3d/fragthrd.cpp:26
Methodread
src/puresoft3d/fbo.cpp:175
Methodread1
src/puresoft3d/fragthrd.cpp:33
Methodread1
src/puresoft3d/fbo.cpp:186
Methodread16
src/puresoft3d/fragthrd.cpp:47
Methodread16
src/puresoft3d/fbo.cpp:231
Methodread4
src/puresoft3d/fbo.cpp:197
Methodrelease
src/puresoft3d/rndrddraw.cpp:164
Methodrend
src/mcemath/fixvec.hpp:2277
MethodrenderingThread
src/puresoft3d/rndrgdi.cpp:118
Methodreserve
src/mcemath/fixvec.hpp:2195
Methodresize
src/mcemath/fixvec.hpp:2287
MethodsetAbsPos
src/test2/input.cpp:139
MethodsetAbsPosBoundary
src/test2/input.cpp:145
MethodsetCanvas
src/puresoft3d/rndrddraw.cpp:105
MethodsetFBO
src/puresoft3d/pipeline.cpp:260
MethodsetRenderer
src/puresoft3d/pipeline.cpp:241
MethodsetUserDataBytes
it's a long story, see wiki for details*/
src/puresoft3d/udm.cpp:5
Methodshrink_to_fit
src/mcemath/fixvec.hpp:846
Methodshrink_to_fit
src/mcemath/fixvec.hpp:2252
Methodshutdown
src/puresoft3d/rndrddraw.cpp:90
Methodsize
src/mcemath/fixvec.hpp:2295
Methodstartup
src/puresoft3d/rndrddraw.cpp:33
MethodstepForward
src/puresoft3d/tex1light1.cpp:119
MethodstepForward
src/puresoft3d/colr1light1.cpp:118
MethodstepForward
src/puresoft3d/shadow.cpp:60
MethodstepForward
src/puresoft3d/tex1bump1light1.cpp:141
MethodstepForward
src/test/testproc.cpp:171
MethodstepForward
src/test2/testproc.cpp:44
Methodswap
src/mcemath/fixvec.hpp:2178
MethodswapBuffers
src/puresoft3d/rndrddraw.cpp:129
FunctionthrowHResultException
src/puresoft3d/rndrddraw.cpp:10
MethodunchainSubUpdater
src/test/scenobj.cpp:64
Methodupdate
src/test/testobjs.cpp:30
MethoduserDataBytes
src/puresoft3d/tex1light1.cpp:51
MethoduserDataBytes
src/puresoft3d/skybox.cpp:54
MethoduserDataBytes
src/puresoft3d/colr1light1.cpp:50
MethoduserDataBytes
src/puresoft3d/shadow.cpp:39
MethoduserDataBytes
src/puresoft3d/tex1bump1light1.cpp:55
MethoduserDataBytes
src/test/testproc.cpp:75
MethoduserDataBytes
///////////////////////////////////////////////////////////////////// IP_Null
src/test2/testproc.cpp:27
MethodvalidateCoord
src/puresoft3d/fbo.cpp:596
Methodvec4
src/mcemath/wraprs.cpp:85
Methodvector
src/mcemath/fixvec.hpp:505
Methodvector
src/mcemath/fixvec.hpp:2095
Methodwrite
src/puresoft3d/fragthrd.cpp:54
Methodwrite1
src/puresoft3d/fragthrd.cpp:62
Methodwrite1
src/puresoft3d/fbo.cpp:191
Methodwrite16
src/puresoft3d/fragthrd.cpp:84
Methodwrite16
src/puresoft3d/fbo.cpp:236
Method~Cloud
src/test/testobjs.cpp:72
Method~Earth
src/test/testobjs.cpp:25
Method~FragmentProcessorDEF01
src/puresoft3d/tex1light1.cpp:141
Method~FragmentProcessorDEF02
src/puresoft3d/colr1light1.cpp:140
Method~FragmentProcessorDEF03
src/puresoft3d/tex1bump1light1.cpp:168
Method~FragmentProcessorDEF04
src/puresoft3d/skybox.cpp:118
Method~FragmentProcessorDEF05
src/puresoft3d/shadow.cpp:68
Method~InterpolationProcessorDEF01
src/puresoft3d/tex1light1.cpp:47
Method~InterpolationProcessorDEF02
src/puresoft3d/colr1light1.cpp:46
Method~InterpolationProcessorDEF03
src/puresoft3d/tex1bump1light1.cpp:51
Method~InterpolationProcessorDEF04
src/puresoft3d/skybox.cpp:50
Method~InterpolationProcessorDEF05
src/puresoft3d/shadow.cpp:35
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