Rotates all items on the stack by the specified angle, about the specified axis The center of rotation is a vector starting at the center of the object on the stack, and ended at the specified point. :param axisEndPoint: the second point of axis of rotation
(self: T, axisEndPoint: VectorLike, angleDegrees: float)
| 1051 | exportSVG(self, fileName) |
| 1052 | |
| 1053 | def rotateAboutCenter(self: T, axisEndPoint: VectorLike, angleDegrees: float) -> T: |
| 1054 | """ |
| 1055 | Rotates all items on the stack by the specified angle, about the specified axis |
| 1056 | |
| 1057 | The center of rotation is a vector starting at the center of the object on the stack, |
| 1058 | and ended at the specified point. |
| 1059 | |
| 1060 | :param axisEndPoint: the second point of axis of rotation |
| 1061 | :type axisEndPoint: a three-tuple in global coordinates |
| 1062 | :param angleDegrees: the rotation angle, in degrees |
| 1063 | :returns: a CQ object, with all items rotated. |
| 1064 | |
| 1065 | WARNING: This version returns the same CQ object instead of a new one-- the |
| 1066 | old object is not accessible. |
| 1067 | |
| 1068 | Future Enhancements: |
| 1069 | * A version of this method that returns a transformed copy, rather than modifying |
| 1070 | the originals |
| 1071 | * This method doesn't expose a very good interface, because the axis of rotation |
| 1072 | could be inconsistent between multiple objects. This is because the beginning |
| 1073 | of the axis is variable, while the end is fixed. This is fine when operating on |
| 1074 | one object, but is not cool for multiple. |
| 1075 | """ |
| 1076 | |
| 1077 | # center point is the first point in the vector |
| 1078 | endVec = Vector(axisEndPoint) |
| 1079 | |
| 1080 | def _rot(obj): |
| 1081 | startPt = obj.Center() |
| 1082 | endPt = startPt + endVec |
| 1083 | return obj.rotate(startPt, endPt, angleDegrees) |
| 1084 | |
| 1085 | return self.each(_rot, False, False) |
| 1086 | |
| 1087 | def rotate( |
| 1088 | self: T, |