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Functions3,126 in github.com/ByteCorum/DragonBurn

↓ 1 callersFunctionDecode85
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3008
↓ 1 callersFunctionDetectAcceptButton
DragonBurn-usermode/Features/Misc.cpp:453
↓ 1 callersFunctionDetectKeyboardLayout
DragonBurn-usermode/Features/Misc.h:164
↓ 1 callersFunctionDistanceFromPoint
Calculates the signed distance from sample_pos to the point given
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3690
↓ 1 callersFunctionDistanceFromRectangle
Calculates the signed distance from sample_pos to the nearest point on the rectangle defined by rect_min->rect_max
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3678
↓ 1 callersMethodDoOpen
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:7953
↓ 1 callersMethodDot
Dot product
DragonBurn-usermode/Game/Bone.h:134
↓ 1 callersFunctionDraw
Demonstrate creating a simple console window, with scrolling, filtering, completion and history. For the console example, we are using a more C++ like
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:6560
↓ 1 callersMethodDraw
DragonBurn-usermode/Features/Misc.h:123
↓ 1 callersFunctionDrawAmmoBar
DragonBurn-usermode/Core/Render.h:454
↓ 1 callersFunctionDrawArmorBar
DragonBurn-usermode/Core/Render.h:463
↓ 1 callersFunctionDrawArrowAt
Draw an equilateral triangle oriented by angle
DragonBurn-usermode/Features/ESP.h:430
↓ 1 callersFunctionDrawBone
DragonBurn-usermode/Core/Render.h:213
↓ 1 callersFunctionDrawCrossHair
DragonBurn-usermode/Core/Render.h:82
↓ 1 callersFunctionDrawDistance
DragonBurn-usermode/Core/Render.h:44
↓ 1 callersFunctionDrawFov
DragonBurn-usermode/Core/Render.h:125
↓ 1 callersFunctionDrawFovCircle
DragonBurn-usermode/Core/Render.h:56
↓ 1 callersFunctionDrawGui
DragonBurn-usermode/Core/GUI.h:201
↓ 1 callersFunctionDrawHeadCircle
DragonBurn-usermode/Core/Render.h:17
↓ 1 callersFunctionDrawHealthBar
DragonBurn-usermode/Core/Render.h:444
↓ 1 callersFunctionDrawPreviewBox
DragonBurn-usermode/Features/ESP.h:244
↓ 1 callersFunctionDuplicateWinloginToken
DragonBurn-usermode/Helpers/UIAccess.cpp:5
↓ 1 callersFunctionEditTableColumnsFlags
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:3756
↓ 1 callersMethodEnd
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2793
↓ 1 callersFunctionEnsureForegroundCS2
DragonBurn-usermode/Features/Misc.cpp:382
↓ 1 callersFunctionExecCommand
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:6760
↓ 1 callersFunctionFastStop
DragonBurn-usermode/Features/Misc.cpp:191
↓ 1 callersFunctionFindBestWheelingWindow
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8594
↓ 1 callersMethodFindGlyph
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:4205
↓ 1 callersFunctionFindHoveredWindow
Find window given position, search front-to-back FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so wind
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5101
↓ 1 callersFunctionFixSecurityCookie
Fix cookie by @Jerem584
DragonBurn-kernel/kdmapper.cpp:25
↓ 1 callersMethodFlattenIntoSingleLayer
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:4765
↓ 1 callersFunctionGenKey
Crypto/Crypto.cpp:10
↓ 1 callersFunctionGet
DragonBurn-kernel/include/web_api.h:10
↓ 1 callersMethodGetAimPunchAngle
DragonBurn-usermode/Game/Entity.cpp:218
↓ 1 callersMethodGetAimPunchCache
DragonBurn-usermode/Game/Entity.cpp:228
↓ 1 callersMethodGetAmmo
DragonBurn-usermode/Game/Entity.cpp:284
↓ 1 callersMethodGetArmor
DragonBurn-usermode/Game/Entity.cpp:279
↓ 1 callersFunctionGetBoxRect
DragonBurn-usermode/Features/ESP.h:63
↓ 1 callersMethodGetBuildWorkRect
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1616
↓ 1 callersMethodGetByKey
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:659
↓ 1 callersMethodGetCameraPos
DragonBurn-usermode/Game/Entity.cpp:174
↓ 1 callersFunctionGetColumnWidthEx
DragonBurn-usermode/OS-ImGui/imgui/imgui_tables.cpp:3762
↓ 1 callersMethodGetCurrentMap
DragonBurn-usermode/Core/GlobalVars.cpp:82
↓ 1 callersMethodGetCurrentMapName
DragonBurn-usermode/Core/GlobalVars.cpp:87
↓ 1 callersMethodGetCurrentNetchan
DragonBurn-usermode/Core/GlobalVars.cpp:77
↓ 1 callersFunctionGetDefaultCompressedFontDataTTFBase85
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:5045
↓ 1 callersFunctionGetDraggedColumnOffset
DragonBurn-usermode/OS-ImGui/imgui/imgui_tables.cpp:3729
↓ 1 callersMethodGetDrawListCount
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:782
↓ 1 callersMethodGetEntityListEntry
DragonBurn-usermode/Game/Game.cpp:48
↓ 1 callersMethodGetFFlags
DragonBurn-usermode/Game/Entity.cpp:184
↓ 1 callersFunctionGetFallbackWindowNameForWindowingList
Window has already passed the IsWindowNavFocusable()
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:12120
↓ 1 callersMethodGetFlashDuration
DragonBurn-usermode/Game/Entity.cpp:318
↓ 1 callersMethodGetFov
bool PlayerPawn::GetMaxAmmo() { DWORD64 ClippingWeapon = 0; DWORD64 WeaponData = 0; if (!memoryManager.ReadMemory<DWORD64>(Address + Offset.Pawn.pClip
DragonBurn-usermode/Game/Entity.cpp:305
↓ 1 callersMethodGetFrameCount
DragonBurn-usermode/Core/GlobalVars.cpp:42
↓ 1 callersMethodGetGlobalVarsAddress
DragonBurn-usermode/Game/Game.cpp:68
↓ 1 callersFunctionGetInputTextState
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:3185
↓ 1 callersMethodGetIntRef
References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2379
↓ 1 callersMethodGetIntervalPerTick
DragonBurn-usermode/Core/GlobalVars.cpp:57
↓ 1 callersMethodGetIntervalPerTick2
DragonBurn-usermode/Core/GlobalVars.cpp:62
↓ 1 callersMethodGetIsAlive
DragonBurn-usermode/Game/Entity.cpp:141
↓ 1 callersMethodGetLocalControllerAddress
DragonBurn-usermode/Game/Game.cpp:53
↓ 1 callersMethodGetLocalPawnAddress
DragonBurn-usermode/Game/Game.cpp:58
↓ 1 callersMethodGetMatrixAddress
DragonBurn-usermode/Game/Game.cpp:38
↓ 1 callersMethodGetMaxClients
DragonBurn-usermode/Core/GlobalVars.cpp:47
↓ 1 callersFunctionGetMinimumStepAtDecimalPrecision
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:2231
↓ 1 callersMethodGetMouseCursorTexData
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3136
↓ 1 callersMethodGetPlayerName
DragonBurn-usermode/Game/Entity.cpp:146
↓ 1 callersMethodGetPlayerSteamID
DragonBurn-usermode/Game/Entity.cpp:164
↓ 1 callersMethodGetPos
DragonBurn-usermode/Game/Entity.cpp:269
↓ 1 callersMethodGetProcessID
DragonBurn-usermode/Core/MemoryMgr.cpp:67
↓ 1 callersMethodGetRealTime
DragonBurn-usermode/Core/GlobalVars.cpp:37
↓ 1 callersMethodGetSensitivity
DragonBurn-usermode/Game/Entity.cpp:443
↓ 1 callersMethodGetShotsFired
DragonBurn-usermode/Game/Entity.cpp:213
↓ 1 callersFunctionGetSpectatorList
DragonBurn-usermode/Features/SpectatorList.h:33
↓ 1 callersMethodGetSpotted
DragonBurn-usermode/Game/Entity.cpp:179
↓ 1 callersFunctionGetTabBarFromTabBarRef
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:7553
↓ 1 callersFunctionGetTabBarRefFromTabBar
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:7559
↓ 1 callersMethodGetTexDataAsRGBA32
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:2947
↓ 1 callersMethodGetTexID
Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this functio
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2477
↓ 1 callersMethodGetTickCount
DragonBurn-usermode/Core/GlobalVars.cpp:52
↓ 1 callersMethodGetVelocity
DragonBurn-usermode/Game/Entity.cpp:323
↓ 1 callersMethodGetViewAngle
DragonBurn-usermode/Game/Entity.cpp:169
↓ 1 callersMethodGetVoidPtr
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2370
↓ 1 callersMethodGetWeaponInventory
DragonBurn-usermode/Game/Entity.cpp:332
↓ 1 callersMethodGetWeaponName
DragonBurn-usermode/Game/Entity.cpp:189
↓ 1 callersFunctionGetWindowBgColorIdx
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5632
↓ 1 callersMethodGetWorkRect
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1615
↓ 1 callersMethodGetcurrentTime2
DragonBurn-usermode/Core/GlobalVars.cpp:72
↓ 1 callersFunctionHeadShootLine
DragonBurn-usermode/Core/Render.h:144
↓ 1 callersMethodHealthBarV
///////////////////////////////////////////////////////////////////// Vertical Health Bar ////////////////////////////////////////////////////////////
DragonBurn-usermode/Core/Render.h:341
↓ 1 callersFunctionHitManager
DragonBurn-usermode/Features/Misc.cpp:79
↓ 1 callersFunctionHitSound
DragonBurn-usermode/Features/Misc.cpp:64
↓ 1 callersFunctionImBezierCubicClosestPointCasteljauStep
Closely mimics PathBezierToCasteljau() in imgui_draw.cpp
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1590
↓ 1 callersFunctionImBezierQuadraticCalc
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:1364
↓ 1 callersFunctionImFileGetSize
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1994
↓ 1 callersFunctionImFileRead
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1995
↓ 1 callersFunctionImFontAtlasBuildFinish
This is called/shared by both the stb_truetype and the FreeType builder.
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3903
↓ 1 callersFunctionImFontAtlasBuildInit
Note: this is called / shared by both the stb_truetype and the FreeType builder
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3880
↓ 1 callersFunctionImFontAtlasBuildMultiplyCalcLookupTable
DragonBurn-usermode/OS-ImGui/imgui/imgui_draw.cpp:3186
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