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Functions
3,126 in github.com/ByteCorum/DragonBurn
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Functions
3,126
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Types & classes
636
Method
ImGuiTableColumnSortSpecs
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2180
Method
ImGuiTableInstanceData
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2562
Method
ImGuiTableSettings
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2737
Method
ImGuiTableSortSpecs
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2193
Method
ImGuiTextBuffer
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2250
Method
ImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2458
Method
ImGuiTextRange
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2233
Method
ImGuiViewport
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:3034
Method
ImGuiViewportP
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1605
Method
ImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3680
Method
ImGuiWindowSettings
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1635
Method
ImGui_ImplDX11_Data
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_dx11.cpp:64
Method
ImGui_ImplWin32_Data
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:105
Function
ImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:832
Function
ImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:760
Function
ImGui_ImplWin32_GetDpiScaleForHwnd
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:815
Function
ImGui_ImplWin32_InitForOpenGL
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:174
Function
ImInvLength
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:460
Function
ImModPositive
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:465
Method
ImPool
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:657
Function
ImSign
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:431
Function
ImSpan
Constructors, destructor
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:603
Method
ImSpanAllocator
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:635
Function
ImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1688
Function
ImStrlenW
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1738
Function
ImStrnicmp
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1695
Function
ImVec1
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:491
Method
ImVec2ih
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:499
Method
ImVec4
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:270
Method
Image
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1016
Method
ImageButton
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1069
Method
ImageButtonEx
ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) We provide this internal helper to write your own variant while
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1042
Method
IncludeRangeByIndices
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2816
Method
Indent
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:9536
Method
InitImGui
DragonBurn-usermode/OS-ImGui/OS-ImGui_Base.cpp:8
Method
Initialize
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3527
Method
InputDouble
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3649
Method
InputFloat
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3606
Method
InputFloat2
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3612
Method
InputFloat3
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3617
Method
InputFloat4
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3622
Method
InputInt
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3627
Method
InputInt2
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3634
Method
InputInt3
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3639
Method
InputInt4
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3644
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3496
Method
InputScalarN
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3571
Method
InputText
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3668
Method
InputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:4094
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:4113
Method
InputTextMultiline
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3674
Method
InputTextWithHint
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3679
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:746
Method
IsAnyItemActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5218
Method
IsAnyItemFocused
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5224
Method
IsAnyItemHovered
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5212
Method
IsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8321
Method
IsClippedEx
FIXME: This is inlined/duplicated in ItemAdd()
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:4061
Method
IsDelivery
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2169
Method
IsDragDropActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:12165
Method
IsDragDropPayloadBeingAccepted
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:12420
Function
IsInverted
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:538
Method
IsItemActivated
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5161
Method
IsItemActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5153
Method
IsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5195
Method
IsItemDeactivated
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5170
Method
IsItemDeactivatedAfterEdit
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5178
Method
IsItemEdited
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5236
Method
IsItemFocused
== GetItemID() == GetFocusID()
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5185
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3934
Method
IsItemToggledOpen
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5200
Method
IsItemToggledSelection
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5206
Method
IsItemVisible
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5230
Method
IsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8126
Method
IsKeyPressed
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8141
Function
IsKeyPressedMap
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:3251
Method
IsKeyReleased
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8171
Function
IsKeyboardKey
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2929
Method
IsLegacyNativeDupe
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:13857
Method
IsLegacyNativeDupe
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:5753
Method
IsMouseClicked
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8200
Method
IsMouseDoubleClicked
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8241
Method
IsMouseDown
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8186
Method
IsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8276
Method
IsMouseDragging
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8285
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8258
Function
IsMouseKey
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2931
Method
IsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8310
Method
IsMouseReleased
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8227
Method
IsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:10113
Method
IsPreview
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2168
Method
IsRectVisible
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7728
Method
IsRunning
DragonBurn-kernel/intel_driver.cpp:95
Method
IsValid
Check if quaternion is valid (not NaN or infinite)
DragonBurn-usermode/Game/Bone.h:155
Method
IsWindowAbove
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7215
Method
IsWindowAppearing
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7429
Method
IsWindowChildOf
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7186
Method
IsWindowCollapsed
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7423
Method
IsWindowContentHoverable
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3906
Method
IsWindowFocused
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7268
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