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Functions3,126 in github.com/ByteCorum/DragonBurn

MethodImGuiTableColumnSortSpecs
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2180
MethodImGuiTableInstanceData
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2562
MethodImGuiTableSettings
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2737
MethodImGuiTableSortSpecs
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2193
MethodImGuiTextBuffer
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2250
MethodImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2458
MethodImGuiTextRange
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2233
MethodImGuiViewport
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:3034
MethodImGuiViewportP
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1605
MethodImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3680
MethodImGuiWindowSettings
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:1635
MethodImGui_ImplDX11_Data
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_dx11.cpp:64
MethodImGui_ImplWin32_Data
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:105
FunctionImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:832
FunctionImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:760
FunctionImGui_ImplWin32_GetDpiScaleForHwnd
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:815
FunctionImGui_ImplWin32_InitForOpenGL
DragonBurn-usermode/OS-ImGui/imgui/imgui_impl_win32.cpp:174
FunctionImInvLength
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:460
FunctionImModPositive
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:465
MethodImPool
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:657
FunctionImSign
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:431
FunctionImSpan
Constructors, destructor
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:603
MethodImSpanAllocator
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:635
FunctionImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1688
FunctionImStrlenW
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1738
FunctionImStrnicmp
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:1695
FunctionImVec1
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:491
MethodImVec2ih
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:499
MethodImVec4
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:270
MethodImage
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1016
MethodImageButton
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1069
MethodImageButtonEx
ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) We provide this internal helper to write your own variant while
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:1042
MethodIncludeRangeByIndices
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:2816
MethodIndent
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:9536
MethodInitImGui
DragonBurn-usermode/OS-ImGui/OS-ImGui_Base.cpp:8
MethodInitialize
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3527
MethodInputDouble
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3649
MethodInputFloat
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3606
MethodInputFloat2
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3612
MethodInputFloat3
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3617
MethodInputFloat4
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3622
MethodInputInt
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3627
MethodInputInt2
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3634
MethodInputInt3
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3639
MethodInputInt4
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3644
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3496
MethodInputScalarN
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3571
MethodInputText
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3668
MethodInputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:4094
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:4113
MethodInputTextMultiline
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3674
MethodInputTextWithHint
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:3679
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
DragonBurn-usermode/OS-ImGui/imgui/imgui_widgets.cpp:746
MethodIsAnyItemActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5218
MethodIsAnyItemFocused
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5224
MethodIsAnyItemHovered
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5212
MethodIsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8321
MethodIsClippedEx
FIXME: This is inlined/duplicated in ItemAdd()
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:4061
MethodIsDelivery
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2169
MethodIsDragDropActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:12165
MethodIsDragDropPayloadBeingAccepted
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:12420
FunctionIsInverted
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:538
MethodIsItemActivated
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5161
MethodIsItemActive
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5153
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5195
MethodIsItemDeactivated
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5170
MethodIsItemDeactivatedAfterEdit
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5178
MethodIsItemEdited
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5236
MethodIsItemFocused
== GetItemID() == GetFocusID()
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5185
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3934
MethodIsItemToggledOpen
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5200
MethodIsItemToggledSelection
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5206
MethodIsItemVisible
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:5230
MethodIsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8126
MethodIsKeyPressed
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8141
FunctionIsKeyPressedMap
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:3251
MethodIsKeyReleased
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8171
FunctionIsKeyboardKey
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2929
MethodIsLegacyNativeDupe
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:13857
MethodIsLegacyNativeDupe
DragonBurn-usermode/OS-ImGui/imgui/imgui_demo.cpp:5753
MethodIsMouseClicked
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8200
MethodIsMouseDoubleClicked
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8241
MethodIsMouseDown
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8186
MethodIsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8276
MethodIsMouseDragging
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8285
MethodIsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8258
FunctionIsMouseKey
DragonBurn-usermode/OS-ImGui/imgui/imgui_internal.h:2931
MethodIsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8310
MethodIsMouseReleased
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:8227
MethodIsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:10113
MethodIsPreview
DragonBurn-usermode/OS-ImGui/imgui/imgui.h:2168
MethodIsRectVisible
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7728
MethodIsRunning
DragonBurn-kernel/intel_driver.cpp:95
MethodIsValid
Check if quaternion is valid (not NaN or infinite)
DragonBurn-usermode/Game/Bone.h:155
MethodIsWindowAbove
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7215
MethodIsWindowAppearing
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7429
MethodIsWindowChildOf
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7186
MethodIsWindowCollapsed
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7423
MethodIsWindowContentHoverable
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:3906
MethodIsWindowFocused
DragonBurn-usermode/OS-ImGui/imgui/imgui.cpp:7268
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