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Functions3,558 in github.com/BrunoLevy/learn-fpga

↓ 2 callersFunctionFGA_fill_rect
FemtoRV/FIRMWARE/LIBFEMTOGL/FGA.c:28
↓ 2 callersFunctionFGA_fill_rect_fast
FemtoRV/FIRMWARE/LIBFEMTOGL/FGA.c:13
↓ 2 callersFunctionFGA_line
FemtoRV/FIRMWARE/LIBFEMTOGL/FGA.c:71
↓ 2 callersFunctionFGA_setmode
FemtoRV/FIRMWARE/LIBFEMTOGL/FGA_mode.c:17
↓ 2 callersFunctionFMUL
FemtoRV/SIM/FPU_funcs.cpp:793
↓ 2 callersFunctionF_DrawPatchCol
F_DrawPatchCol
LiteX/software/Doom/mc1-doom/src/f_finale.c:598
↓ 2 callersFunctionF_StartFinale
F_StartFinale
LiteX/software/Doom/mc1-doom/src/f_finale.c:89
↓ 2 callersFunctionFileString_StrCmpNoCase
----------------------------------------------------------------------------- FileString_StrCmpNoCase: Compare two strings case with case sensitivity
FemtoRV/FIRMWARE/LIBFEMTORV32/fat_io_lib/fat_string.c:182
↓ 2 callersMethodFindGlyph
LiteX/software/Libs/imgui/imgui_draw.cpp:3312
↓ 2 callersFunctionFixRectCornerFlags
LiteX/software/Libs/imgui/imgui_draw.cpp:1323
↓ 2 callersFunctionFunc_1
(Ch_1_Par_Val, Ch_2_Par_Val)
FemtoRV/FIRMWARE/DHRYSTONE/dhry_2.c:109
↓ 2 callersFunctionFunc_1
(Ch_1_Par_Val, Ch_2_Par_Val)
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/DHRYSTONE/dhry_2.c:109
↓ 2 callersFunctionGL_RGB_f
FemtoRV/FIRMWARE/EXAMPLES/imgui_emul.h:43
↓ 2 callersFunctionGL_clear
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/ST_NICCC.c:59
↓ 2 callersFunctionGL_clip
* \brief Clips a polygon by the screen. * \param[in] number of vertices of the input polygon. * \param[in,out] poly vertices of the polygon. * \ret
FemtoRV/FIRMWARE/LIBFEMTOGL/femtoGLfill_poly.c:100
↓ 2 callersFunctionGL_gotoxy
* \brief Sets the current graphics position * \param[in] x typically in 0,79 * \param[in] y typically in 0,24 */
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/GL_tty.h:44
↓ 2 callersFunctionGL_line
FemtoRV/FIRMWARE/LIBFEMTOGL/femtoGLline.c:16
↓ 2 callersFunctionGL_newline
* \brief Moves the cursor position to the next line. * \details Background and foreground colors are set to black. */
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/GL_tty.h:115
↓ 2 callersFunctionGL_restore_default_colors
* \brief restore default foreground and background colors */
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/GL_tty.h:136
↓ 2 callersFunctionGL_set2pixelsRGBhere
* \brief Draws two "pixels" at the current * cursor position and advances the current cursor * position. * \details Characters are roughly twice
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/GL_tty.h:71
↓ 2 callersFunctionGL_setpixelRGBhere
* \brief Sets the current graphics position * \param[in] R , G , B the RGB color of the pixel, in [0..255] * \details Typically used by programs tha
FemtoRV/TUTORIALS/FROM_BLINKER_TO_RISCV/FIRMWARE/GL_tty.h:56
↓ 2 callersFunctionGL_wait_vbl
FemtoRV/FIRMWARE/LIBFEMTOGL/femtoGL.c:74
↓ 2 callersFunctionGUI_button
FemtoRV/FIRMWARE/LIBFEMTOGL/femto_GUI.c:25
↓ 2 callersFunctionGUI_prompt
FemtoRV/FIRMWARE/LIBFEMTOGL/femto_GUI.c:62
↓ 2 callersFunctionG_BuildTiccmd
G_BuildTiccmd Builds a ticcmd from all of the available inputs or reads it from the demo buffer. If recording a demo, write it out
LiteX/software/Doom/mc1-doom/src/g_game.c:220
↓ 2 callersFunctionG_LoadGame
LiteX/software/Doom/mc1-doom/src/g_game.c:1155
↓ 2 callersFunctionG_PlayerReborn
G_PlayerReborn Called after a player dies almost everything is cleared and initialized
LiteX/software/Doom/mc1-doom/src/g_game.c:771
↓ 2 callersFunctionG_ReadDemoTiccmd
LiteX/software/Doom/mc1-doom/src/g_game.c:1443
↓ 2 callersFunctionG_SecretExitLevel
Here's for the german edition.
LiteX/software/Doom/mc1-doom/src/g_game.c:975
↓ 2 callersFunctionG_Ticker
G_Ticker Make ticcmd_ts for the players.
LiteX/software/Doom/mc1-doom/src/g_game.c:585
↓ 2 callersMethodGetArenaSizeInBytes
LiteX/software/Libs/imgui/imgui_internal.h:611
↓ 2 callersMethodGetCustomRectByIndex
LiteX/software/Libs/imgui/imgui.h:2692
↓ 2 callersMethodGetDebugName
LiteX/software/Libs/imgui/imgui.h:2771
↓ 2 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
LiteX/software/Libs/imgui/imgui.cpp:3126
↓ 2 callersMethodGetKey
LiteX/software/Tagl/Lib/gman.cc:46
↓ 2 callersMethodGetMouse
LiteX/software/Tagl/Lib/gman.cc:52
↓ 2 callersFunctionGetResizeBorderRect
LiteX/software/Libs/imgui/imgui.cpp:5517
↓ 2 callersFunctionGetSkipItemForListClipping
FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. The problem we have is that without a Begin/End scheme for rows using
LiteX/software/Libs/imgui/imgui.cpp:2247
↓ 2 callersFunctionGetViewportDrawList
LiteX/software/Libs/imgui/imgui.cpp:3568
↓ 2 callersFunctionHUlib_addMessageToSText
LiteX/software/Doom/mc1-doom/src/hu_lib.c:207
↓ 2 callersFunctionHUlib_delCharFromTextLine
LiteX/software/Doom/mc1-doom/src/hu_lib.c:80
↓ 2 callersFunctionHUlib_initIText
LiteX/software/Doom/mc1-doom/src/hu_lib.c:260
↓ 2 callersFunctionHUlib_keyInIText
wrapper function for handling general keyed input. returns true if it ate the key
LiteX/software/Doom/mc1-doom/src/hu_lib.c:307
↓ 2 callersFunctionI_FinishUpdate
LiteX/software/Doom/mc1-doom/src/i_video_fb.c:61
↓ 2 callersFunctionI_InitGraphics
LiteX/software/Doom/mc1-doom/src/i_video_fb.c:30
↓ 2 callersFunctionI_NetCmd
LiteX/software/Doom/mc1-doom/src/i_net.c:324
↓ 2 callersFunctionI_ResumeSong
LiteX/software/Doom/mc1-doom/src/i_sound_alsa.c:565
↓ 2 callersFunctionI_ShutdownGraphics
LiteX/software/Doom/mc1-doom/src/i_video_fb.c:41
↓ 2 callersFunctionI_SoundIsPlaying
LiteX/software/Doom/mc1-doom/src/i_sound_alsa.c:411
↓ 2 callersFunctionI_UpdateNoBlit
LiteX/software/Doom/mc1-doom/src/i_video_fb.c:57
↓ 2 callersFunctionI_WaitVBL
LiteX/software/Doom/mc1-doom/src/i_video_fb.c:46
↓ 2 callersFunctionImAlphaBlendColors
LiteX/software/Libs/imgui/imgui.cpp:1840
↓ 2 callersFunctionImBezierCubicCalc
LiteX/software/Libs/imgui/imgui_draw.cpp:1229
↓ 2 callersFunctionImBitArrayClearBit
LiteX/software/Libs/imgui/imgui_internal.h:526
↓ 2 callersFunctionImBitArraySetBit
LiteX/software/Libs/imgui/imgui_internal.h:527
↓ 2 callersFunctionImBitArrayTestBit
LiteX/software/Libs/imgui/imgui_internal.h:522
↓ 2 callersFunctionImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
LiteX/software/Libs/imgui/imgui.cpp:1616
↓ 2 callersFunctionImFileWrite
LiteX/software/Libs/imgui/imgui.cpp:1610
↓ 2 callersFunctionImFloorSigned
LiteX/software/Libs/imgui/imgui_internal.h:444
↓ 2 callersFunctionImFontAtlasBuildRender32bppRectFromString
LiteX/software/Libs/imgui/imgui_draw.cpp:2657
↓ 2 callersFunctionImFontAtlasBuildRender8bppRectFromString
LiteX/software/Libs/imgui/imgui_draw.cpp:2647
↓ 2 callersFunctionImGetDirQuadrantFromDelta
LiteX/software/Libs/imgui/imgui.cpp:9062
↓ 2 callersFunctionImIsFloatAboveGuaranteedIntegerPrecision
LiteX/software/Libs/imgui/imgui_internal.h:451
↓ 2 callersFunctionImMul
LiteX/software/Libs/imgui/imgui_internal.h:450
↓ 2 callersFunctionImStrbolW
LiteX/software/Libs/imgui/imgui.cpp:1408
↓ 2 callersFunctionImStrchrRange
LiteX/software/Libs/imgui/imgui.cpp:1387
↓ 2 callersFunctionImStristr
LiteX/software/Libs/imgui/imgui.cpp:1415
↓ 2 callersFunctionImTextCharToUtf8
LiteX/software/Libs/imgui/imgui.cpp:1782
↓ 2 callersFunctionImTextCharToUtf8_inline
Based on stb_to_utf8() from github.com/nothings/stb/
LiteX/software/Libs/imgui/imgui.cpp:1747
↓ 2 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
LiteX/software/Libs/imgui/imgui.cpp:1790
↓ 2 callersFunctionImTextStrToUtf8
LiteX/software/Libs/imgui/imgui.cpp:1805
↓ 2 callersFunctionIsRootOfOpenMenuSet
LiteX/software/Libs/imgui/imgui_widgets.cpp:6871
↓ 2 callersMethodLOAD_AB
A <= rs1; B <= rs2 (if !sub) A <= rs1; B <= -rs2 (if sub)
FemtoRV/SIM/FPU_funcs.cpp:327
↓ 2 callersFunctionLoadTexture
LiteX/software/Tagl/Rotate/texture.cc:67
↓ 2 callersFunctionLogTextV
Pass text data straight to log (without being displayed)
LiteX/software/Libs/imgui/imgui.cpp:10748
↓ 2 callersFunctionMC1_IsVRAMPtr
LiteX/software/Doom/mc1-doom/src/i_video_mc1.c:78
↓ 2 callersFunctionM_DoSave
M_Responder calls this when user is finished
LiteX/software/Doom/mc1-doom/src/m_menu.c:626
↓ 2 callersFunctionM_DrawSaveLoadBorder
Draw border for the savegame description
LiteX/software/Doom/mc1-doom/src/m_menu.c:554
↓ 2 callersFunctionM_Drawer
M_Drawer Called after the view has been rendered, but before it has been blitted.
LiteX/software/Doom/mc1-doom/src/m_menu.c:1663
↓ 2 callersFunctionM_SizeDisplay
LiteX/software/Doom/mc1-doom/src/m_menu.c:1104
↓ 2 callersFunctionM_strcmpi
LiteX/software/Doom/mc1-doom/src/m_misc.c:157
↓ 2 callersFunctionNavScoreItemDistInterval
LiteX/software/Libs/imgui/imgui.cpp:9069
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
LiteX/software/Libs/imgui/imgui.cpp:10199
↓ 2 callersFunctionNetbufferChecksum
Checksum
LiteX/software/Doom/mc1-doom/src/d_net.c:89
↓ 2 callersFunctionP_AddActiveCeiling
Add an active ceiling
LiteX/software/Doom/mc1-doom/src/p_ceilng.c:244
↓ 2 callersFunctionP_AddActivePlat
LiteX/software/Doom/mc1-doom/src/p_plats.c:273
↓ 2 callersFunctionP_BlockLinesIterator
P_BlockLinesIterator The validcount flags are used to avoid checking lines that are marked in multiple mapblocks, so increment validcount before the f
LiteX/software/Doom/mc1-doom/src/p_maputl.c:444
↓ 2 callersFunctionP_BringUpWeapon
P_BringUpWeapon Starts bringing the pending weapon up from the bottom of the screen. Uses player
LiteX/software/Doom/mc1-doom/src/p_pspr.c:125
↓ 2 callersFunctionP_CalcHeight
P_CalcHeight Calculate the walking / running height adjustment
LiteX/software/Doom/mc1-doom/src/p_user.c:62
↓ 2 callersFunctionP_CheckMissileSpawn
P_CheckMissileSpawn Moves the missile forward a bit and possibly explodes it right there.
LiteX/software/Doom/mc1-doom/src/p_mobj.c:837
↓ 2 callersFunctionP_CrossSubsector
P_CrossSubsector Returns true if strace crosses the given subsector successfully.
LiteX/software/Doom/mc1-doom/src/p_sight.c:126
↓ 2 callersFunctionP_FireWeapon
P_FireWeapon.
LiteX/software/Doom/mc1-doom/src/p_pspr.c:232
↓ 2 callersFunctionP_InitThinkers
P_InitThinkers
LiteX/software/Doom/mc1-doom/src/p_tick.c:43
↓ 2 callersFunctionP_InterceptVector
P_InterceptVector Returns the fractional intercept point along the first divline. This is only called by the addthings and addlines traversers.
LiteX/software/Doom/mc1-doom/src/p_maputl.c:213
↓ 2 callersFunctionP_Move
LiteX/software/Doom/mc1-doom/src/p_enemy.c:248
↓ 2 callersFunctionP_MovePsprites
P_MovePsprites Called every tic by player thinking routine.
LiteX/software/Doom/mc1-doom/src/p_pspr.c:841
↓ 2 callersFunctionP_NewChaseDir
LiteX/software/Doom/mc1-doom/src/p_enemy.c:334
↓ 2 callersFunctionP_RadiusAttack
P_RadiusAttack Source is the creature that caused the explosion at spot.
LiteX/software/Doom/mc1-doom/src/p_map.c:1166
↓ 2 callersFunctionP_RemoveActiveCeiling
Remove a ceiling's thinker
LiteX/software/Doom/mc1-doom/src/p_ceilng.c:261
↓ 2 callersFunctionP_RemoveActivePlat
LiteX/software/Doom/mc1-doom/src/p_plats.c:286
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