(
State(state): State<RouterState>,
)
| 305 | } |
| 306 | |
| 307 | async fn handle_get_connected_guilds( |
| 308 | State(state): State<RouterState>, |
| 309 | ) -> Json<ConnectedGuildsResponse> { |
| 310 | if !state.ready_tracker.load(Ordering::SeqCst) { |
| 311 | return Json(ConnectedGuildsResponse::NotReady); |
| 312 | } |
| 313 | |
| 314 | let guilds = state |
| 315 | .discord_state |
| 316 | .iter() |
| 317 | .guilds() |
| 318 | .map(|v| v.id()) |
| 319 | .collect::<Vec<_>>(); |
| 320 | |
| 321 | Json(ConnectedGuildsResponse::Ready(guilds)) |
| 322 | } |
| 323 | |
| 324 | #[derive(Debug, Deserialize)] |
| 325 | struct GetGuildMembersQuery { |