| 11 | GameObjectDesc& GameObjectResourceDesc::getNextProcessObject() { return m_game_object_descs.front(); } |
| 12 | |
| 13 | void GameObjectResourceDesc::pop() { m_game_object_descs.pop_front(); } |
| 14 | |
| 15 | void ParticleSubmitRequest::add(ParticleEmitterDesc& desc) { m_emitter_descs.push_back(desc); } |
| 16 |