| 186 | } |
| 187 | |
| 188 | void EditorInputManager::onCursorPos(double xpos, double ypos) |
| 189 | { |
| 190 | if (!g_is_editor_mode) |
| 191 | return; |
| 192 | |
| 193 | float angularVelocity = |
| 194 | 180.0f / Math::max(m_engine_window_size.x, m_engine_window_size.y); // 180 degrees while moving full screen |
| 195 | if (m_mouse_x >= 0.0f && m_mouse_y >= 0.0f) |
| 196 | { |
| 197 | if (g_editor_global_context.m_window_system->isMouseButtonDown(GLFW_MOUSE_BUTTON_RIGHT)) |
| 198 | { |
| 199 | glfwSetInputMode( |
| 200 | g_editor_global_context.m_window_system->getWindow(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); |
| 201 | g_editor_global_context.m_scene_manager->getEditorCamera()->rotate( |
| 202 | Vector2(ypos - m_mouse_y, xpos - m_mouse_x) * angularVelocity); |
| 203 | } |
| 204 | else if (g_editor_global_context.m_window_system->isMouseButtonDown(GLFW_MOUSE_BUTTON_LEFT)) |
| 205 | { |
| 206 | g_editor_global_context.m_scene_manager->moveEntity( |
| 207 | xpos, |
| 208 | ypos, |
| 209 | m_mouse_x, |
| 210 | m_mouse_y, |
| 211 | m_engine_window_pos, |
| 212 | m_engine_window_size, |
| 213 | m_cursor_on_axis, |
| 214 | g_editor_global_context.m_scene_manager->getSelectedObjectMatrix()); |
| 215 | glfwSetInputMode(g_editor_global_context.m_window_system->getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
| 216 | } |
| 217 | else |
| 218 | { |
| 219 | glfwSetInputMode(g_editor_global_context.m_window_system->getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
| 220 | |
| 221 | if (isCursorInRect(m_engine_window_pos, m_engine_window_size)) |
| 222 | { |
| 223 | Vector2 cursor_uv = Vector2((m_mouse_x - m_engine_window_pos.x) / m_engine_window_size.x, |
| 224 | (m_mouse_y - m_engine_window_pos.y) / m_engine_window_size.y); |
| 225 | updateCursorOnAxis(cursor_uv); |
| 226 | } |
| 227 | } |
| 228 | } |
| 229 | m_mouse_x = xpos; |
| 230 | m_mouse_y = ypos; |
| 231 | } |
| 232 | |
| 233 | void EditorInputManager::onCursorEnter(int entered) |
| 234 | { |
nothing calls this directly
no test coverage detected