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Functions15,158 in github.com/BoomingTech/Piccolo

↓ 4 callersMethodBeginArray
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:5569
↓ 4 callersFunctionBlitSurface
engine/3rdparty/JoltPhysics/TestFramework/Image/BlitSurface.cpp:306
↓ 4 callersMethodCalcTextSizeA
engine/3rdparty/imgui/imgui_draw.cpp:3437
↓ 4 callersMethodCalculateBitsPerSampleForError
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp:123
↓ 4 callersMethodCalculateNormalAndCentroid
engine/3rdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp:37
↓ 4 callersFunctionCastRay
engine/3rdparty/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h:513
↓ 4 callersMethodCastTo
engine/3rdparty/JoltPhysics/Jolt/Core/RTTI.cpp:103
↓ 4 callersFunctionCheckFloatToHalfFloat
Helper function to compare the intrinsics version with the fallback version
engine/3rdparty/JoltPhysics/UnitTests/Math/HalfFloatTests.cpp:45
↓ 4 callersMethodCollideAABox
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp:1086
↓ 4 callersMethodCreate
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.cpp:251
↓ 4 callersMethodDeactivateBodies
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp:147
↓ 4 callersFunctionDebugNodeDockNodeFlags
engine/3rdparty/imgui/imgui.cpp:17962
↓ 4 callersMethodDetermineMaxError
engine/3rdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp:1194
↓ 4 callersMethodDoForceClose
engine/3rdparty/imgui/imgui_demo.cpp:7830
↓ 4 callersMethodDoQueueClose
engine/3rdparty/imgui/imgui_demo.cpp:7829
↓ 4 callersFunctionDragFloat4
engine/3rdparty/imgui/imgui.h:3248
↓ 4 callersMethodDriveToPoseUsingMotors
engine/3rdparty/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp:507
↓ 4 callersMethodEndArray
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:5583
↓ 4 callersMethodFree
Free a handle and return it to the freelist
engine/3rdparty/JoltPhysics/TestFramework/Renderer/DescriptorHeap.h:52
↓ 4 callersMethodGetBlockOffsetAndScale
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp:608
↓ 4 callersMethodGetBody2
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.h:42
↓ 4 callersMethodGetContactLongitudinal
Returns longitudinal direction (direction along the wheel relative to floor) in world space (note by the time you call this the vehicle has moved)
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h:87
↓ 4 callersMethodGetController
Access to the vehicle controller interface (determines acceleration / decelleration)
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h:71
↓ 4 callersMethodGetCurrentGear
Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h:58
↓ 4 callersMethodGetHalfExtent
Get half extent of box
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.h:44
↓ 4 callersMethodGetInertiaRotation
Rotation (R) that takes inverse inertia diagonal to local space: \f$I_{body}^{-1} = R \: D \: R^{-1}\f$
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/MotionProperties.h:89
↓ 4 callersMethodGetInverseInertiaDiagonal
Diagonal of inverse inertia matrix: D. Should only be called on a dynamic object (static or kinematic bodies have infinite mass so should be treated a
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/MotionProperties.h:86
↓ 4 callersMethodGetMassProperties
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.cpp:134
↓ 4 callersMethodGetMotorState
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.h:91
↓ 4 callersMethodGetName
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:11133
↓ 4 callersMethodGetNumChildren
engine/3rdparty/JoltPhysics/TestFramework/UI/UIElement.h:92
↓ 4 callersMethodGetNumIslands
Get the amount of islands formed
engine/3rdparty/JoltPhysics/Jolt/Physics/IslandBuilder.h:48
↓ 4 callersMethodGetNumResults
Get the number of indices that were found
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h:437
↓ 4 callersMethodGetPointOnPath
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.cpp:264
↓ 4 callersMethodGetPosition
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp:640
↓ 4 callersFunctionGetShape
Get the shape of this body
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/Body.h:161
↓ 4 callersMethodGetSubGroupID
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h:64
↓ 4 callersMethodGetSubShapeIDFromIndex
@brief Convert a sub shape index to a sub shape ID @param inIdx Index of the sub shape of this compound @param inParentSubShapeID Parent SubShapeID (d
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.h:272
↓ 4 callersMethodGetSuspensionLambda
Get the total impulse (N s) that was applied by the suspension
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h:99
↓ 4 callersMethodGetTangents
Get the tangents for this contact constraint
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.h:433
↓ 4 callersMethodGetTriangleCount
Get number of triangles in this node
engine/3rdparty/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h:46
↓ 4 callersFunctionGetType
Get the type of a constraint
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/Constraint.h:99
↓ 4 callersMethodGetWindowHandle
Access to the window handle
engine/3rdparty/JoltPhysics/TestFramework/Renderer/Renderer.h:47
↓ 4 callersFunctionImAcos01
engine/3rdparty/imgui/imgui_draw.cpp:3849
↓ 4 callersFunctionImGui_ImplGLUT_AddKeyEvent
engine/3rdparty/imgui/backends/imgui_impl_glut.cpp:217
↓ 4 callersFunctionImGui_ImplGLUT_KeyToImGuiKey
Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
engine/3rdparty/imgui/backends/imgui_impl_glut.cpp:45
↓ 4 callersFunctionImGui_ImplGLUT_UpdateKeyModifiers
engine/3rdparty/imgui/backends/imgui_impl_glut.cpp:206
↓ 4 callersFunctionImGui_ImplOpenGL2_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
engine/3rdparty/imgui/backends/imgui_impl_opengl2.cpp:71
↓ 4 callersFunctionImGui_ImplOpenGL2_RenderDrawData
OpenGL2 Render function. Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explici
engine/3rdparty/imgui/backends/imgui_impl_opengl2.cpp:167
↓ 4 callersFunctionImGui_ImplOpenGL3_Init
Functions
engine/3rdparty/imgui/backends/imgui_impl_opengl3.cpp:209
↓ 4 callersFunctionImGui_ImplOpenGL3_NewFrame
engine/3rdparty/imgui/backends/imgui_impl_opengl3.cpp:306
↓ 4 callersFunctionImGui_ImplVulkan_DestroyFontUploadObjects
engine/3rdparty/imgui/backends/imgui_impl_vulkan.cpp:1006
↓ 4 callersFunctionImGui_ImplVulkan_RenderDrawData
Render function
engine/3rdparty/imgui/backends/imgui_impl_vulkan.cpp:452
↓ 4 callersFunctionImGui_ImplWin32_Init
Functions
engine/3rdparty/imgui/backends/imgui_impl_win32.cpp:116
↓ 4 callersFunctionImGui_ImplWin32_NewFrame
engine/3rdparty/imgui/backends/imgui_impl_win32.cpp:394
↓ 4 callersFunctionImGui_ImplWin32_Shutdown
engine/3rdparty/imgui/backends/imgui_impl_win32.cpp:172
↓ 4 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
engine/3rdparty/imgui/imgui_widgets.cpp:3300
↓ 4 callersFunctionImParseFormatPrecision
Parse display precision back from the display format string FIXME: This is still used by some navigation code path to infer a minimum tweak step, but
engine/3rdparty/imgui/imgui_widgets.cpp:3349
↓ 4 callersFunctionImStrncpy
engine/3rdparty/imgui/imgui.cpp:1543
↓ 4 callersFunctionImTextCountCharsFromUtf8
engine/3rdparty/imgui/imgui.cpp:1918
↓ 4 callersFunctionImTextStrFromUtf8
engine/3rdparty/imgui/imgui.cpp:1900
↓ 4 callersMethodInit
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:6605
↓ 4 callersFunctionInputTextCalcTextSizeW
engine/3rdparty/imgui/imgui_widgets.cpp:3633
↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
engine/3rdparty/imgui/imgui_widgets.cpp:3869
↓ 4 callersFunctionIsActiveIdUsingNavDir
engine/3rdparty/imgui/imgui_internal.h:2880
↓ 4 callersFunctionIsDeletedOrDefault
Check if current constructor or operator is deleted or default. Args: clean_lines: A CleansedLines instance containing the file. linenum: T
engine/3rdparty/tinyobjloader/deps/cpplint.py:3635
↓ 4 callersFunctionIsEdgeActive
Helper function to check if an edge is active or not @param inNormal1 Triangle normal of triangle on the left side of the edge (when looking along the
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h:17
↓ 4 callersFunctionIsFailed
Returns true if there was an IO failure
engine/3rdparty/JoltPhysics/Jolt/Core/StreamWrapper.h:26
↓ 4 callersMethodIsLoaded
engine/3rdparty/imgui/imgui.h:2998
↓ 4 callersMethodIsNoCollision
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp:672
↓ 4 callersFunctionIsValid
Check if this is a valid capsule shape
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.h:22
↓ 4 callersFunctionLoadMtl
engine/3rdparty/tinyobjloader/tiny_obj_loader.h:1926
↓ 4 callersMethodLock
engine/3rdparty/JoltPhysics/TestFramework/Renderer/RenderInstances.cpp:39
↓ 4 callersFunctionMakeUniformScale
Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ScaleHelpers.h:29
↓ 4 callersMethodMerge
engine/3rdparty/imgui/imgui_draw.cpp:1727
↓ 4 callersFunctionNa
(b)
engine/3rdparty/JoltPhysics/WebIncludes/jquery-3.2.1.min.js:3
↓ 4 callersMethodOnContactPersisted
Called whenever a contact is detected that was also detected last update. Note that this callback is called when all bodies are locked, so don't use a
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/ContactListener.h:83
↓ 4 callersMethodPassFilter
engine/3rdparty/imgui/imgui.cpp:2322
↓ 4 callersMethodPathStroke
Note: Anti-aliased filling requires points to be in clockwise order.
engine/3rdparty/imgui/imgui.h:2694
↓ 4 callersMethodPushTextureID
engine/3rdparty/imgui/imgui_draw.cpp:622
↓ 4 callersMethodRecycleD3DObject
engine/3rdparty/JoltPhysics/TestFramework/Renderer/Renderer.cpp:845
↓ 4 callersMethodRemove
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:4730
↓ 4 callersMethodReserve
engine/3rdparty/imgui/imgui_internal.h:624
↓ 4 callersMethodSetAllocationUserData
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:7249
↓ 4 callersMethodSetButtonQuad
engine/3rdparty/JoltPhysics/TestFramework/UI/UIButton.cpp:66
↓ 4 callersMethodSetCurrentRPM
Update rotation speed of engine in rounds per minute
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h:52
↓ 4 callersFunctionSetCurrentWindow
engine/3rdparty/imgui/imgui.cpp:3333
↓ 4 callersMethodSetGravity
Set gravity value
engine/3rdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.h:127
↓ 4 callersMethodSetIncrementalSort
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:10988
↓ 4 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
engine/3rdparty/imgui/imgui.cpp:2210
↓ 4 callersMethodSetRenderTarget
engine/3rdparty/JoltPhysics/TestFramework/Renderer/Renderer.cpp:639
↓ 4 callersMethodSetRepeat
engine/3rdparty/JoltPhysics/TestFramework/UI/UITextButton.h:20
↓ 4 callersMethodSetSubGroupID
Add this object to a sub group
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h:59
↓ 4 callersMethodSetSwingMotorState
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp:141
↓ 4 callersMethodSetTargetOrientationCS
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.cpp:262
↓ 4 callersMethodSetTwistMotorState
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp:155
↓ 4 callersFunctionSetWindowConditionAllowFlags
engine/3rdparty/imgui/imgui.cpp:5476
↓ 4 callersMethodSolveLongitudinalConstraintPart
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp:65
↓ 4 callersMethodSolveVelocityConstraint
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.cpp:243
↓ 4 callersFunctionTableSettingsCalcChunkSize
engine/3rdparty/imgui/imgui_tables.cpp:3150
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