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Functions15,158 in github.com/BoomingTech/Piccolo

↓ 6 callersMethodContinueString
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:5613
↓ 6 callersFunctionCountTrailingZeros
Compute number of trailing zero bits (how many low bits are zero)
engine/3rdparty/JoltPhysics/Jolt/Math/Math.h:94
↓ 6 callersMethodCreateTriangleBatch
engine/3rdparty/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp:627
↓ 6 callersFunctionDrawArrow
Draw an arrow for debugging purposes
engine/3rdparty/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h:670
↓ 6 callersMethodDrawSphere
engine/3rdparty/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp:730
↓ 6 callersMethodDrawText
engine/3rdparty/JoltPhysics/TestFramework/UI/UIManager.cpp:331
↓ 6 callersMethodEncodeSubShapeID
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp:775
↓ 6 callersMethodGetAllocationListBegin
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:7204
↓ 6 callersMethodGetBroadPhaseLayer
engine/3rdparty/JoltPhysics/Samples/Layers.h:80
↓ 6 callersFunctionGetClosestPointOnLine
Get the closest point to the origin of line (inA, inB) outSet describes which features are closest: 1 = a, 2 = b, 3 = line segment ab
engine/3rdparty/JoltPhysics/Jolt/Geometry/ClosestPoint.h:122
↓ 6 callersMethodGetClutchFriction
Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h:61
↓ 6 callersMethodGetColumnSettings
engine/3rdparty/imgui/imgui_internal.h:2676
↓ 6 callersMethodGetDefaultBroadPhaseLayerFilter
Get an broadphase layer filter that uses the default pair filter and a specified object layer to determine if broadphase layers collide
engine/3rdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.h:137
↓ 6 callersMethodGetDefaultLayerFilter
Get an object layer filter that uses the default pair filter and a specified layer to determine if layers collide
engine/3rdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.h:140
↓ 6 callersFunctionGetEarlyOutFraction
Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/CollideShape.h:36
↓ 6 callersMethodGetHash
engine/3rdparty/JoltPhysics/Jolt/Core/RTTI.cpp:45
↓ 6 callersMethodGetLongitudinalLambda
Get total impulse (N s) applied along the forward direction of the wheel
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h:102
↓ 6 callersMethodGetMemory
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:12142
↓ 6 callersMethodGetName
engine/3rdparty/imgui/imgui_internal.h:1623
↓ 6 callersMethodGetNodeID
Get the ID of the root node
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h:264
↓ 6 callersMethodGetNumberOfComponents
engine/3rdparty/JoltPhysics/TestFramework/Image/Surface.h:104
↓ 6 callersMethodGetPointVelocity
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp:577
↓ 6 callersFunctionGetProcessorTicksPerSecond
engine/3rdparty/JoltPhysics/Jolt/Core/TickCounter.cpp:108
↓ 6 callersFunctionGetRotation
World space rotation of the body
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/Body.h:167
↓ 6 callersMethodGetRotationAngle
Get the current rotation angle of the wheel in radians [0, 2 pi]
engine/3rdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h:57
↓ 6 callersMethodGetRows
Dimensions
engine/3rdparty/JoltPhysics/Jolt/Math/Vector.h:18
↓ 6 callersMethodGetStride
engine/3rdparty/JoltPhysics/TestFramework/Image/Surface.h:142
↓ 6 callersMethodHasChildren
Check if this node has any children
engine/3rdparty/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h:49
↓ 6 callersMethodHasMassProperties
Check if the mass properties of this body will be calculated (only relevant for kinematic or dynamic objects that need a MotionProperties object)
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h:49
↓ 6 callersFunctionHintNextItem
@name Layout hints (for text output)
engine/3rdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h:87
↓ 6 callersFunctionImGui_ImplSDL2_NewFrame
engine/3rdparty/imgui/backends/imgui_impl_sdl.h:36
↓ 6 callersFunctionImGui_ImplSDL2_ProcessEvent
You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - When io.WantCaptureMouse is true,
engine/3rdparty/imgui/backends/imgui_impl_sdl.cpp:259
↓ 6 callersFunctionImGui_ImplSDLRenderer_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
engine/3rdparty/imgui/backends/imgui_impl_sdlrenderer.cpp:51
↓ 6 callersFunctionImTextCountUtf8BytesFromStr
engine/3rdparty/imgui/imgui.cpp:2007
↓ 6 callersMethodIsEmpty
engine/3rdparty/tinyobjloader/tiny_obj_loader.h:751
↓ 6 callersMethodIsFacing
Check if face inFace is facing inPosition
engine/3rdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h:63
↓ 6 callersFunctionIsKindOf
engine/3rdparty/JoltPhysics/Jolt/Core/RTTI.h:362
↓ 6 callersMethodIsKindOf
engine/3rdparty/JoltPhysics/Jolt/Core/RTTI.cpp:89
↓ 6 callersFunctionIsPowerOf2
engine/3rdparty/JoltPhysics/Jolt/Math/Math.h:72
↓ 6 callersMethodIsValid
Check if settings are valid
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.h:47
↓ 6 callersMethodIsZero
Test if vector consists of all zeros
engine/3rdparty/JoltPhysics/Jolt/Math/Vector.h:68
↓ 6 callersMethodMap
engine/3rdparty/JoltPhysics/TestFramework/Renderer/ConstantBuffer.h:17
↓ 6 callersMethodMarkTaken
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:10037
↓ 6 callersMethodMeasureText
engine/3rdparty/JoltPhysics/TestFramework/Renderer/Font.cpp:222
↓ 6 callersMethodMoveKinematic
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/Body.cpp:75
↓ 6 callersMethodPrimVtx
engine/3rdparty/imgui/imgui.h:2726
↓ 6 callersMethodReleaseLock
Explicitly release the lock (normally this is done in the destructor)
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/BodyLock.h:36
↓ 6 callersFunctionRenderBullet
engine/3rdparty/imgui/imgui_internal.h:3054
↓ 6 callersMethodRepositoryName
FullName after removing the local path to the repository. If we have a real absolute path name here we can try to do something smart: detecti
engine/3rdparty/tinyobjloader/deps/cpplint.py:988
↓ 6 callersMethodReset
engine/3rdparty/imgui/imgui_internal.h:1264
↓ 6 callersMethodReset
engine/3rdparty/JoltPhysics/TestFramework/Input/Mouse.cpp:24
↓ 6 callersFunctionReverseCloseExpression
If input points to ) or } or ] or >, finds the position that opens it. If lines[linenum][pos] points to a ')' or '}' or ']' or '>', finds the lin
engine/3rdparty/tinyobjloader/deps/cpplint.py:1584
↓ 6 callersMethodSaveBinaryState
engine/3rdparty/JoltPhysics/Jolt/Core/LinearCurve.cpp:40
↓ 6 callersMethodSetChildBounds
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp:49
↓ 6 callersMethodSetDensity
Set density of the shape (kg / m^3)
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.h:119
↓ 6 callersMethodSetDisabled
engine/3rdparty/JoltPhysics/TestFramework/UI/UIElement.cpp:92
↓ 6 callersMethodSetKeyEventNativeData
[Optional] Call after AddKeyEvent(). Specify native keycode, scancode + Specify index for legacy <1.87 IsKeyXXX() functions with native indices. If yo
engine/3rdparty/imgui/imgui.cpp:1318
↓ 6 callersMethodSetLinearVelocityClamped
Set world space linear velocity of the center of mass, will make sure the value is clamped against the maximum linear velocity
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/MotionProperties.h:31
↓ 6 callersMethodSetPose
engine/3rdparty/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp:471
↓ 6 callersMethodSetSkeleton
engine/3rdparty/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp:11
↓ 6 callersMethodSetTargetAngularVelocityCS
Set the target angular velocity in body 2 constraint space (!)
engine/3rdparty/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.h:145
↓ 6 callersMethodShouldCollideLocked
Filter function. Returns true if we should collide with inBody (this is called after the body is locked and makes it possible to filter based on body
engine/3rdparty/JoltPhysics/Jolt/Physics/Body/BodyFilter.h:27
↓ 6 callersMethodStep
engine/3rdparty/imgui/imgui_demo.cpp:7272
↓ 6 callersFunctionTabItemGetSectionIdx
engine/3rdparty/imgui/imgui_widgets.cpp:7244
↓ 6 callersFunctionTestPhysicsCollisionElastic
Let a sphere bounce on the floor with restition = 1
engine/3rdparty/JoltPhysics/UnitTests/Physics/PhysicsTests.cpp:440
↓ 6 callersFunctionTestPhysicsCollisionInelastic
Let a sphere bounce on the floor with restitution = 0
engine/3rdparty/JoltPhysics/UnitTests/Physics/PhysicsTests.cpp:511
↓ 6 callersFunctionType
engine/3rdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h:41
↓ 6 callersMethodUnlock
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:2830
↓ 6 callersMethodUpdate
engine/3rdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.cpp:111
↓ 6 callersMethodUpdateWorkRect
engine/3rdparty/imgui/imgui_internal.h:1594
↓ 6 callersFunctionVmaBinaryFindFirstNotLess
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:3541
↓ 6 callersFunctionVmaBinaryFindSorted
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:3560
↓ 6 callersFunctionWindowRectRelToAbs
engine/3rdparty/imgui/imgui_internal.h:2706
↓ 6 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
engine/3rdparty/imgui/imgui_draw.cpp:473
↓ 6 callersFunction_glfwGetVulkanResultString
engine/3rdparty/glfw/src/vulkan.c:165
↓ 6 callersFunction_glfwInputChar
Notifies shared code of a Unicode codepoint input event The 'plain' parameter determines whether to emit a regular character event
engine/3rdparty/glfw/src/input.c:281
↓ 6 callersFunction_glfwPlatformGetTimerValue
engine/3rdparty/glfw/src/cocoa_time.c:53
↓ 6 callersFunction_glfwPlatformGetWindowSize
engine/3rdparty/glfw/src/x11_window.c:2199
↓ 6 callersFunction_glfwTerminateEGL
Terminate EGL
engine/3rdparty/glfw/src/egl_context.c:435
↓ 6 callersMethodadvance_to
engine/3rdparty/spdlog/include/spdlog/fmt/bundled/printf.h:49
↓ 6 callersFunctionallocate
Allocate memory
engine/3rdparty/JoltPhysics/Jolt/Core/STLTempAllocator.h:37
↓ 6 callersMethodbeginSingleTimeCommands
engine/source/runtime/function/render/interface/vulkan/vulkan_rhi.cpp:511
↓ 6 callersFunctionbench_mt
engine/3rdparty/spdlog/bench/bench.cpp:166
↓ 6 callersMethodcend
engine/3rdparty/vulkanmemoryallocator/include/vk_mem_alloc.h:4957
↓ 6 callersMethodclear
engine/source/runtime/function/render/render_scene.cpp:8
↓ 6 callersMethodcmdBindIndexBufferPFN
engine/source/runtime/function/render/interface/vulkan/vulkan_rhi.cpp:1984
↓ 6 callersMethodcmdDrawIndexedPFN
engine/source/runtime/function/render/interface/vulkan/vulkan_rhi.cpp:2031
↓ 6 callersFunctionconvert_format
engine/3rdparty/stb/deprecated/stb_image.c:857
↓ 6 callersFunctioncos_deg
* 360' cos(). *****************************************************************************/
engine/3rdparty/glfw/examples/boing.c:146
↓ 6 callersFunctioncrc32_update
engine/3rdparty/stb/stb_vorbis.c:1003
↓ 6 callersFunctioncreateDecorations
engine/3rdparty/glfw/src/wl_window.c:281
↓ 6 callersMethodcreateSampler
engine/source/runtime/function/render/interface/vulkan/vulkan_rhi.cpp:1654
↓ 6 callersFunctioncreate_dir
create the given directory - and all directories leading to it return true on success or if the directory already exists
engine/3rdparty/spdlog/include/spdlog/details/os-inl.h:534
↓ 6 callersFunctiondaily_logger_mt
engine/3rdparty/spdlog/include/spdlog/sinks/daily_file_sink.h:216
↓ 6 callersMethoddraw
engine/source/runtime/function/render/passes/main_camera_pass.cpp:1913
↓ 6 callersFunctionencode_utf8
engine/3rdparty/glfw/tests/events.c:256
↓ 6 callersMethodendSingleTimeCommands
engine/source/runtime/function/render/interface/vulkan/vulkan_rhi.cpp:533
↓ 6 callersMethoderror_handler
engine/3rdparty/spdlog/include/spdlog/fmt/bundled/core.h:601
↓ 6 callersFunctionfailedString
engine/3rdparty/spdlog/tests/catch.hpp:13428
↓ 6 callersMethodflush_counter
engine/3rdparty/spdlog/tests/test_sink.h:30
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