()
| 71 | } |
| 72 | |
| 73 | private void initSomeKeyNames() { // TODO: подумать как и когда обнулять |
| 74 | someCodes = new int[COUNT_KEY_NAMES]; |
| 75 | someNames = new String[COUNT_KEY_NAMES]; |
| 76 | |
| 77 | current_index = 0; |
| 78 | |
| 79 | // Цифровые клавишы |
| 80 | addKeyName(0, "(0)"); |
| 81 | addKeyName(1, "(1)"); |
| 82 | addKeyName(2, "(2)"); |
| 83 | addKeyName(3, "(3)"); |
| 84 | addKeyName(4, "(4)"); |
| 85 | addKeyName(5, "(5)"); |
| 86 | addKeyName(6, "(6)"); |
| 87 | addKeyName(7, "(7)"); |
| 88 | addKeyName(8, "(8)"); |
| 89 | addKeyName(9, "(9)"); |
| 90 | addKeyName(VirtualCanvas._KEY_STAR, "*"); |
| 91 | addKeyName(VirtualCanvas._KEY_POUND, "#"); |
| 92 | |
| 93 | // QWERTY-клавиатура |
| 94 | addKeyName(8, "BackSpace"); |
| 95 | addKeyName(10, "Enter"); |
| 96 | addKeyName(32, "Space"); |
| 97 | |
| 98 | // Misc |
| 99 | addKeyName(VirtualCanvas.KEY_BACK, "Back"); |
| 100 | addKeyName(VirtualCanvas.KEY_GREEN, "Green"); |
| 101 | addKeyName(VirtualCanvas.KEY_CLEAR, "Clear"); |
| 102 | addKeyName(VirtualCanvas.KEY_VOL_UP, "Volume_Up"); |
| 103 | addKeyName(VirtualCanvas.KEY_VOL_DOWN, "Volume_Down"); |
| 104 | addKeyName(VirtualCanvas.KEY_FLIP_OPEN, "Flip_Open"); |
| 105 | addKeyName(VirtualCanvas.KEY_FLIP_CLOSE, "Flip_Close"); |
| 106 | addKeyName(VirtualCanvas.KEY_SOFT_LEFT, "Soft_Left"); |
| 107 | addKeyName(VirtualCanvas.KEY_SOFT_RIGHT, "Soft_Right"); |
| 108 | |
| 109 | // Game Action |
| 110 | addKeyName(VirtualCanvas.KEY_LEFT, "(<)"); |
| 111 | addKeyName(VirtualCanvas.KEY_RIGHT, "(>)"); |
| 112 | addKeyName(VirtualCanvas.KEY_UP, "(^)"); |
| 113 | addKeyName(VirtualCanvas.KEY_DOWN, "(V)"); |
| 114 | addKeyName(VirtualCanvas.KEY_FIRE, "(o)"); |
| 115 | |
| 116 | VirtualCanvas canvas = VirtualCanvas.getInstance(); |
| 117 | addKeyName(canvas.getKeyCode(VirtualCanvas.GAME_A), "Game_A"); |
| 118 | addKeyName(canvas.getKeyCode(VirtualCanvas.GAME_B), "Game_B"); |
| 119 | addKeyName(canvas.getKeyCode(VirtualCanvas.GAME_C), "Game_C"); |
| 120 | addKeyName(canvas.getKeyCode(VirtualCanvas.GAME_D), "Game_D"); |
| 121 | canvas = null; |
| 122 | } |
| 123 | |
| 124 | private void addKeyName(int code, String name) { |
| 125 | someCodes[current_index] = code; |
no test coverage detected