MCPcopy Create free account
hub / github.com/BohemiaInteractive/CWR / CreateWaveFromMemory

Method CreateWaveFromMemory

engine/PoseidonOpenAL/SoundSystemOAL.cpp:282–296  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

280}
281
282IWave* SoundSystemOAL::CreateWaveFromMemory(const void* data, size_t size, const char* ext, bool is3D)
283{
284 if (!_soundReady)
285 return nullptr;
286 Ref<WaveStream> stream = SoundLoadMemory(data, size, ext);
287 if (!stream)
288 return nullptr;
289 // Use empty constructor, then manually set stream
290 auto* wave = new WaveOAL(this, 0.f);
291 wave->_is3D = is3D;
292 wave->_createdAs3D = is3D;
293 wave->_stream = stream;
294 wave->LoadHeader();
295 return wave;
296}
297
298void SoundSystemOAL::SetListener(Vector3Par pos, Vector3Par vel, Vector3Par dir, Vector3Par up)
299{

Callers 3

CreateLoadedWaveMethod · 0.45

Calls 2

SoundLoadMemoryFunction · 0.85
LoadHeaderMethod · 0.80

Tested by 1

CreateLoadedWaveMethod · 0.36