| 37 | if (interpolate && IsCompressedInterpolationFormat(format)) |
| 38 | return PacARGB1555; |
| 39 | return format; |
| 40 | } |
| 41 | |
| 42 | void TextureGL33::InitDesc(TextureDescGL33& desc, int levelMin, bool enableDXT) |
| 43 | { |
| 44 | memset(&desc, 0, sizeof(desc)); |
| 45 | |
| 46 | PacFormat format = UploadFormatForTextureGL33(_mipmaps[levelMin].DstFormat(), _interpolate); |
| 47 | InitGLPixelFormat(desc, format, enableDXT); |
| 48 | |
| 49 | desc.w = _mipmaps[levelMin]._w; |
| 50 | desc.h = _mipmaps[levelMin]._h; |
| 51 | desc.nMipmaps = _nMipmaps - levelMin; |
| 52 | } |
| 53 | |
| 54 | int TextureGL33::TotalSize(int levelMin) const |
| 55 | { |
| 56 | int totalSize = 0; |
| 57 | for (int i = levelMin; i < _nMipmaps; i++) |
| 58 | { |
| 59 | const PacLevelMem& mip = _mipmaps[i]; |
| 60 | totalSize += MipmapSizeGL33(UploadFormatForTextureGL33(_mipmaps[levelMin].DstFormat(), _interpolate), mip._w, |
| 61 | mip._h); |
| 62 | } |
| 63 | return totalSize; |
| 64 | } |
| 65 | |
| 66 | int TextureGL33::UploadToGPU(SurfaceInfoGL33& surface, int levelMin) |
| 67 | { |
| 68 | if (!_src) |
| 69 | { |
| 70 | RptF("No texture source for %s", Name()); |
| 71 | return -1; |
| 72 | } |
| 73 | |
| 74 | unsigned int tex = surface.GetTexture(); |
| 75 | if (!tex) |
| 76 | return -1; |
| 77 | |
| 78 | // Upload via the dedicated upload unit so cached unit-0/1 bindings |
| 79 | // tracked by ApplyPassState/_lastHandle remain accurate (otherwise a |
| 80 | // demand-load between two draws of the same texture leaves GL bound to |
| 81 | // the just-uploaded handle while the cache claims the previous binding, |
| 82 | // and the next ApplyPassState skips the rebind — visible as the |
| 83 | // M113-track-wheel "blink"). |
| 84 | GL33Bind::Tex2D(EngineGL33::kUploadUnit - GL_TEXTURE0, tex); |
| 85 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| 86 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 87 | |
| 88 | // Capture the format once at level-min and reuse for every mip. |
| 89 | // Per-mip DstFormat() can occasionally diverge from the level-min |
| 90 | // (mixed-format PAAs are rare but legal), and CreateSurface in |
| 91 | // TextureGL33_Init.cpp allocates *every* mip level with the |
| 92 | // level-min format — uploading a sub-image with a different |
| 93 | // compressed internalFormat trips GL_INVALID_OPERATION (0x0502). |
| 94 | // Treat level-min as authoritative; the data buffer for each mip |
| 95 | // is the right size for that format (size math below uses it). |
| 96 | const PacFormat sharedFmt = UploadFormatForTextureGL33(_mipmaps[levelMin].DstFormat(), _interpolate); |
nothing calls this directly
no test coverage detected