| 143 | } |
| 144 | |
| 145 | int TextureGL33::Init(const char* name) |
| 146 | { |
| 147 | SetName(name); |
| 148 | |
| 149 | _maxSize = 0x10000; |
| 150 | |
| 151 | RString resolved = Poseidon::Graphics::ResolveLooseTexturePath(name); |
| 152 | ITextureSourceFactory* factory = SelectTextureSourceFactory(resolved); |
| 153 | if (!factory || !factory->Check(resolved)) |
| 154 | { |
| 155 | Poseidon::Foundation::WarningMessage("Cannot load texture %s.", static_cast<const char*>(GetName())); |
| 156 | _nMipmaps = 0; |
| 157 | return -1; |
| 158 | } |
| 159 | |
| 160 | return 0; |
| 161 | } |
| 162 | |
| 163 | void TextureGL33::PreloadHeaders() |
| 164 | { |
no test coverage detected