| 193 | } |
| 194 | |
| 195 | void EngineGL33::FreeAllQueues(QueueGL33& queue) |
| 196 | { |
| 197 | for (int i = 0; i < MaxTriQueues; i++) |
| 198 | { |
| 199 | if (queue._triUsed[i]) |
| 200 | { |
| 201 | queue._tri[i]._triangleQueue.Clear(); |
| 202 | FreeQueue(queue, i); |
| 203 | } |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | void EngineGL33::FlushAndFreeAllQueues(QueueGL33& queue, bool nonEmptyOnly) |
| 208 | { |