| 474 | } |
| 475 | |
| 476 | bool EngineGL33::Reset() |
| 477 | { |
| 478 | GL33Bind::Invalidate(); |
| 479 | InvalidatePipelineCache(); |
| 480 | if (!_glContext) |
| 481 | return false; |
| 482 | |
| 483 | bool inScene = _frameOpen; |
| 484 | if (inScene) |
| 485 | FinishDraw(); |
| 486 | |
| 487 | PreReset(false); |
| 488 | |
| 489 | // Window size may have changed — rebuild the frame target at the new |
| 490 | // dimensions before deriving the viewport from it. |
| 491 | DestroySSAATarget(); |
| 492 | ApplyPendingRenderScale(); |
| 493 | BindFrameRenderTarget(); |
| 494 | |
| 495 | int viewportW, viewportH; |
| 496 | RenderTargetSize(viewportW, viewportH); |
| 497 | |
| 498 | LOG_DEBUG(Graphics, "GL33: Reset logical={}x{} viewport={}x{}", _w, _h, viewportW, viewportH); |
| 499 | |
| 500 | glViewport(0, 0, viewportW, viewportH); |
| 501 | |
| 502 | PostReset(); |
| 503 | if (inScene) |
| 504 | InitDraw(); |
| 505 | return true; |
| 506 | } |
| 507 | |
| 508 | void EngineGL33::ResetForRemount() |
| 509 | { |
nothing calls this directly
no test coverage detected